Edit: Never mind, figured it out myself, and update is coming.
Original comment was: Please explain what improvement adding LuaJIT would bring to this package. And please send me your proposed change as a diff to the current PKGBUILD. Cheers.
Git Clone URL: | https://aur.archlinux.org/minetest-git.git (read-only, click to copy) |
---|---|
Package Base: | minetest-git |
Description: | Free and open source voxel-based game engine (common data files) (git) |
Upstream URL: | https://www.luanti.org |
Licenses: | LGPLv2.1 |
Conflicts: | minetest-common |
Provides: | minetest-common |
Submitter: | None |
Maintainer: | ROllerozxa |
Last Packager: | ROllerozxa |
Votes: | 50 |
Popularity: | 0.128840 |
First Submitted: | 2011-09-27 12:43 (UTC) |
Last Updated: | 2024-11-03 18:30 (UTC) |
Edit: Never mind, figured it out myself, and update is coming.
Original comment was: Please explain what improvement adding LuaJIT would bring to this package. And please send me your proposed change as a diff to the current PKGBUILD. Cheers.
In general most minetest builds use LuaJIT simply because it's quite a bit faster, can you add it as an optional dependency or something of that sort?
Pinned Comments