Package Details: openra-git BLEED.20171013.249e81344-1

Git Clone URL: https://aur.archlinux.org/openra-git.git (read-only)
Package Base: openra-git
Description: An open-source implementation of the Red Alert engine using .NET/Mono and OpenGL. DuneII and Red Alert 2, mods Included. -GIT VERSION
Upstream URL: http://www.openra.net
Licenses: GPL3
Conflicts: openra
Provides: openra
Submitter: EndlessEden
Maintainer: EndlessEden
Last Packager: EndlessEden
Votes: 5
Popularity: 0.000006
First Submitted: 2015-12-24 06:08
Last Updated: 2017-10-13 16:54

Pinned Comments

EndlessEden commented on 2017-08-16 00:13

...Please be patient. :)

Latest Comments

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lcronos commented on 2018-11-18 17:38

@Enverex That can be fixed by changing the PKGBUILD. At the very bottom, where it copies the D2 mod files over, comment all but the first copy command, then add one that looks like the 2nd one from the ra2 section above.

 ### adding DuneII to OpenRA
  if [ ! -d $pkgdir/usr/lib/openra/mods/d2 ]; then
  mkdir $pkgdir/usr/lib/openra/mods/d2
  fi
  cp -rf $srcdir/D2/OpenRA.Mods*  $pkgdir/usr/lib/openra/mods/d2 
  cp -rf $srcdir/D2/mods/d2 $pkgdir/usr/lib/openra/mods/d2

That said, I have not been able to actually run the mods from the installed launcher. I can get both games to launch from src/D2/launch-game.sh and src/RA2/launch-game.sh.

For Dune2 you will need to download a copy of Dune2 from somewhere (it's freeware, so not hard to find) and copy over the .PAK files mentioned here into ~/.openra/Content/d2

Enverex commented on 2018-05-22 22:54

Looks like something may have changed with the Dune 2 content as it now fails to package:

cp: cannot stat '/var/tmp/makepkg/openra-git/src/D2/*.yaml': No such file or directory

fusion809 commented on 2018-04-16 19:19

I get this error:

Updating GeoIP country database from MaxMind. <br> Detected Lua 5.1 library at /lib/liblua.so.5.1.5 <br> Eluant.dll.config has been created successfully. <br> CSC fixheader.exe

Unhandled Exception: <br> System.TypeInitializationException: The type initializer for 'System.Console' threw an exception. ---> System.TypeInitializationE xception: The type initializer for 'System.ConsoleDriver' threw an exception. ---> System.Exception: Magic number is wrong: 542 <br> at System.TermInfoReader.ReadHeader (System.Byte[] buffer, System.Int32& position) [0x00028] in <0cc37f4786fa491387f4cb0ad6d68b 47>:0 <br> at System.TermInfoReader..ctor (System.String term, System.String filename) [0x0005f] in <0cc37f4786fa491387f4cb0ad6d68b47>:0 <br> at System.TermInfoDriver..ctor (System.String term) [0x00055] in <0cc37f4786fa491387f4cb0ad6d68b47>:0 <br> at System.ConsoleDriver.CreateTermInfoDriver (System.String term) [0x00000] in <0cc37f4786fa491387f4cb0ad6d68b47>:0 <br> at System.ConsoleDriver..cctor () [0x0004d] in <0cc37f4786fa491387f4cb0ad6d68b47>:0 <br> --- End of inner exception stack trace --- <br> at System.Console.SetupStreams (System.Text.Encoding inputEncoding, System.Text.Encoding outputEncoding) [0x00007] in <0cc37f47 86fa491387f4cb0ad6d68b47>:0 <br> at System.Console..cctor () [0x0008e] in <0cc37f4786fa491387f4cb0ad6d68b47>:0 <br> --- End of inner exception stack trace --- <br> at Mono.CSharp.Driver.Main (System.String[] args) [0x00019] in <d2122ab568134220b5e8e0ee403c7d6d>:0 <br> [ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: The type initializer for 'System.Console' threw an excepti on. ---> System.TypeInitializationException: The type initializer for 'System.ConsoleDriver' threw an exception. ---> System.Exce ption: Magic number is wrong: 542 <br> at System.TermInfoReader.ReadHeader (System.Byte[] buffer, System.Int32& position) [0x00028] in <0cc37f4786fa491387f4cb0ad6d68b 47>:0 <br> at System.TermInfoReader..ctor (System.String term, System.String filename) [0x0005f] in <0cc37f4786fa491387f4cb0ad6d68b47>:0 <br> at System.TermInfoDriver..ctor (System.String term) [0x00055] in <0cc37f4786fa491387f4cb0ad6d68b47>:0 <br> at System.ConsoleDriver.CreateTermInfoDriver (System.String term) [0x00000] in <0cc37f4786fa491387f4cb0ad6d68b47>:0 <br> at System.ConsoleDriver..cctor () [0x0004d] in <0cc37f4786fa491387f4cb0ad6d68b47>:0 <br> --- End of inner exception stack trace --- <br> at System.Console.SetupStreams (System.Text.Encoding inputEncoding, System.Text.Encoding outputEncoding) [0x00007] in <0cc37f47 86fa491387f4cb0ad6d68b47>:0 <br> at System.Console..cctor () [0x0008e] in <0cc37f4786fa491387f4cb0ad6d68b47>:0 <br> --- End of inner exception stack trace --- <br> at Mono.CSharp.Driver.Main (System.String[] args) [0x00019] in <d2122ab568134220b5e8e0ee403c7d6d>:0 <br> make: *** [Makefile:259: fixheader.exe] Error 1 </d2122ab568134220b5e8e0ee403c7d6d></d2122ab568134220b5e8e0ee403c7d6d>

EndlessEden commented on 2018-04-12 06:11

@Enverex - I did plan to remove them, i just haven't had time. Anyone can feel free to send me patches and suggestions. I will try to incorporate them were they feel right.

@mailme45 - From the openra client - openra -mod ra2 (or -mod RA2 [im not sure, as its been 6+months])

@promoke - Sorry, its not easy to balance logging and work. Alot of my updates dont get proper notes, as i forget what ive done in my haste. - As far as RA2, i Did test it, it does launch, etc. but i was unable to test it very thoroughly. It can be launched via -mod RA2

<hr>

I will do what i can to add a launcher, etc for RA2/etc asap.

Enverex commented on 2018-04-10 14:34

Is it worth disabling the tests at build time? It causes it to take a very long time to build and isn't really anything users need, it's more for the devs.

mailme45 commented on 2018-04-08 19:03

@EndlessEden how do I launch ra2?

promike commented on 2017-12-13 14:43

@EndlessEden No, you're missing the point. I didn't put you down because you hadn't maintained the package around the clock, but I did expect some response when I struggled to start RA2. No-one told me it's full of bugs and won't work. All I could see was the package description: ...DuneII and Red Alert 2, mods Included, and your commit message: 2017-09-09 Fixed RA2 so that its functioning. Had I known these, I wouldn't have pestered you. I'm actually grateful to you trying maintaining this package, however, you could be more verbose next time!

EndlessEden commented on 2017-12-12 13:41

@promike: I have a life outside package Maintenance. I didnt get a notification of a issue. ill look into it. (Also, her ^_^)

@Enverex: Ive been working on a launch-script. I just havent pushed it to Aur as its mono3-dependant.

@promike(22-10-2017): Ive been looking into the issue, and while it will launch, keep in mind. IT IS UNDER DEVELOPMENT. the most i could get was a buggy menu, and i havent debugged the issue. Please be Patient. OpenRA is not my only project.

promike commented on 2017-12-11 14:04

@Enverex

It's no use writing him... he won't reply or do anything. I've been struggling with openra-git for several months now. I don't feel like playing it anymore. We'd be better off installing the original RA2...

Enverex commented on 2017-12-07 09:26

You've added Dune 2 and RA2, but not scripts to launch them (e.g. openra-ra2). Any chance of adding those in? (Edit: Just realised these are created by the build process and not something you've added yourself. Any chance of creating them manually during the package process as a crutch until the build process makes these automatically?)

Also, was there any reason why you left out Tiberian Sun? As far as I'm aware it's further along than Red Alert 2 so including it seems like a good idea unless there's some big reason not to?