@Enverex - I did plan to remove them, i just haven't had time. Anyone can feel free to send me patches and suggestions. I will try to incorporate them were they feel right.
@mailme45 - From the openra client - openra -mod ra2 (or -mod RA2 [im not sure, as its been 6+months])
@promoke - Sorry, its not easy to balance logging and work. Alot of my updates dont get proper notes, as i forget what ive done in my haste. - As far as RA2, i Did test it, it does launch, etc. but i was unable to test it very thoroughly. It can be launched via -mod RA2
<hr>I will do what i can to add a launcher, etc for RA2/etc asap.
Pinned Comments
EndlessEden commented on 2021-08-21 04:03 (UTC)
Major Update: PKGBUILD mostly rewritten, earlier references to D2/R2 mods removed. Dependencies updated/fixed alongside optional dependancies including all known Openra mods.
NOTE: PKGBUILD now packages a copy of the source code at the time of building into /usr/lib/openra/src/; This is for building mods against and it is /not/ a mistake. Mods are built against a client version and /only/ work with that version. So without it, you would need to rebuild openra-git and all mods built against it every time you want to install a new mod. - However, this means a increase in install/package size by about 40%.
EndlessEden commented on 2017-08-16 00:13 (UTC) (edited on 2020-07-30 06:05 (UTC) by EndlessEden)
Updated: Fixed the removal of "make dependencies" upstream;
will be removing old entries for RA2/D2 soon, as building against upstream is not possible as RA2/D2 are lagging behind too much in updating their engine compatibility.