Package Details: osu-lazer-git latest-1

Git Clone URL: https://aur.archlinux.org/osu-lazer-git.git (read-only, click to copy)
Package Base: osu-lazer-git
Description: A free-to-win rhythm game. Rhythm is just a *click* away!
Upstream URL: https://osu.ppy.sh/
Keywords: arcade game
Licenses: MIT AND CC-BY-NC-4.0
Conflicts: osu-lazer
Provides: osu-lazer
Submitter: emmieaur
Maintainer: neeshy
Last Packager: neeshy
Votes: 40
Popularity: 0.000002
First Submitted: 2017-03-25 04:24 (UTC)
Last Updated: 2024-04-15 19:08 (UTC)

Latest Comments

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zsrkmyn commented on 2017-09-21 03:15 (UTC)

At the line 79 of the PKGBUILD, it seems that `Desktop` should be changed to `Game` now XD

emmieaur commented on 2017-09-17 03:29 (UTC)

:( I guess we do. I know osu has an OpenTK fork. Not sure yet if that's relevant here.

Sesese9 commented on 2017-09-17 03:23 (UTC)

PKGBUILD fails with message: Unable to find version '3.0.0-git00009' of package 'OpenTK' I guess we have to have a OpenTK package now...

emmieaur commented on 2017-08-17 07:23 (UTC)

Dj_Krip, here is a comment by chbinnc on that issue: > When building the app, there is some error with SharpCompress. > Changing the package name `sharpcompress.0.15.2` to > `SharpCompress.0.15.2` in /path/to/osu/packages solves the problem. Since this is a recurring issue, I'm going to pin the comment about it.

emmieaur commented on 2017-08-02 20:36 (UTC)

I added that flag to the build process. Thanks.

zsrkmyn commented on 2017-08-01 08:05 (UTC)

using `xbuild osu.sln /property:Configuration=Release` will build binaries in Release mode instead of Debug mode.

emmieaur commented on 2017-07-16 06:16 (UTC)

Oh well. Thanks for the suggestion though.

Sesese9 commented on 2017-07-16 04:39 (UTC)

So after further testing, when you change the path and exec to what I said earlier, it screws up the importing of beatmaps. Like when you click on a beatmap in a file manager and it opens osu-lazer, it won't import the beatmap. I reverted back to the one that you had earlier and just added the Categories=Game label. This made everything work like it should be (importing beatmaps and finding the desktop file worked) My apologies for the trouble that this might have caused.

emmieaur commented on 2017-07-16 00:24 (UTC)

Sounds good. I've added your changes.