@pschichtel I got it working. Per this thread: https://fractalsoftworks.com/forum/index.php?topic=32191.msg471587#msg471587
__GL_THREADED_OPTIMIZATIONS=0 starsector
and it works!
There's other problems unfortunately, but it is running:
- I recently switched to Gnome. I can't get the game to open on the correct monitor. And when I attempt to move it to the other monitor, it just freezes up when in full screen mode. Windowed mode chops off a portion of the bottom. This is probably a Gnome thing, as I imagine I wouldn't have this issue with Plasma.
- The "fullscreen" option is reversed for some reason. Full screen checked goes to Windowed and vice versa. Again, maybe a Gnome thing.
- I can't enable over 8x antialiasing (which I believe would be useful for increased UI scale, which I need on my 1440p monitors). Throws an error and resets everything.
But it looks like it is running.
Pinned Comments
pschichtel commented on 2022-12-11 15:35 (UTC) (edited on 2023-05-06 11:18 (UTC) by pschichtel)
0.95.1a_RC6-2 changed a bunch things that might need manual corrections after upgrading from earlier version:
mv "$HOME/.starsector" "$HOME/.local/share/starsector"
should do the trick$HOME/.config/starsector/startup.sh
which supports two variables (bash arrays):jvm_args
andprogram_args
. So e.g. if you customized the memory settings in the start script, you might want to move the changes to either of these variables (e.g. like this:jvm_args=(-Xms1536m -Xmx1536m -Xss2048k)
).