Anyone with an Nvidia GPU experiencing core dumps when starting the game should run it with __GL_THREADED_OPTIMIZATIONS=0
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Package Details: starsector 0.97a_RC11-1
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Git Clone URL: | https://aur.archlinux.org/starsector.git (read-only, click to copy) |
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Package Base: | starsector |
Description: | Starsector (formerly "Starfarer") is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. |
Upstream URL: | http://fractalsoftworks.com/ |
Licenses: | custom |
Replaces: | starfarer |
Submitter: | levyd |
Maintainer: | pschichtel |
Last Packager: | pschichtel |
Votes: | 22 |
Popularity: | 0.014912 |
First Submitted: | 2015-08-10 01:58 (UTC) |
Last Updated: | 2024-04-14 09:13 (UTC) |
Dependencies (3)
- bash (bash-devel-static-gitAUR, bash-devel-gitAUR, busybox-coreutilsAUR, bash-gitAUR)
- desktop-file-utils (desktop-file-utils-gitAUR)
- openal (openal-gitAUR)
Required by (1)
- starsector-mod-manager-rust (optional)
Sources (4)
martiuk commented on 2024-10-08 17:12 (UTC)
Glomzubuk commented on 2024-02-03 14:18 (UTC) (edited on 2024-02-03 14:18 (UTC) by Glomzubuk)
New jvm args from the original starsector.sh
jvm_args=(-XX:+UseG1GC -Xms1536m -Xmx1536m -Xss2048k -XX:PermSize=192m -XX:MaxPermSize=192m)
msnspk commented on 2023-09-18 21:35 (UTC)
I think the source URL moved from AWS to: https://f005.backblazeb2.com/file/fractalsoftworks/release/starsector_linux-0.96a-RC10.zip
At least, that's the URL used on the game's website now, and the AWS URL was failing for me
pschichtel commented on 2022-12-13 22:59 (UTC)
@cure1245 works now
cure1245 commented on 2022-12-12 05:35 (UTC)
starsector.sh is failing to pass validation in latest package.
pschichtel commented on 2022-12-11 15:35 (UTC) (edited on 2023-05-06 11:18 (UTC) by pschichtel)
0.95.1a_RC6-2 changed a bunch things that might need manual corrections after upgrading from earlier version:
- I dropped the java dependency and instead included the JRE that is bundled with the game for better compatibility
- I moved the user state directory ($HOME/.starsector) to the appropriate XDG directory $HOME/.local/share/starsector. the actual contents have not changed, so a simple
mv "$HOME/.starsector" "$HOME/.local/share/starsector"
should do the trick - The start script now supports customizing JVM arguments by creating a the script
$HOME/.config/starsector/startup.sh
which supports two variables (bash arrays):jvm_args
andprogram_args
. So e.g. if you customized the memory settings in the start script, you might want to move the changes to either of these variables (e.g. like this:jvm_args=(-Xms1536m -Xmx1536m -Xss2048k)
).
ddbb07 commented on 2022-10-30 09:13 (UTC)
You should use the included java jre as there are some compatibility issues with both mods and in my testing I've found reduced stability of the base game while using a systemwide java 7 installation.
yanx commented on 2022-09-08 20:19 (UTC) (edited on 2022-09-08 20:21 (UTC) by yanx)
Can't install
$ yay -S starsector
-> Could not find all required packages:
java-runtime=7 (Wanted by: starsector)
Pinned Comments
pschichtel commented on 2022-12-11 15:35 (UTC) (edited on 2023-05-06 11:18 (UTC) by pschichtel)
0.95.1a_RC6-2 changed a bunch things that might need manual corrections after upgrading from earlier version:
mv "$HOME/.starsector" "$HOME/.local/share/starsector"
should do the trick$HOME/.config/starsector/startup.sh
which supports two variables (bash arrays):jvm_args
andprogram_args
. So e.g. if you customized the memory settings in the start script, you might want to move the changes to either of these variables (e.g. like this:jvm_args=(-Xms1536m -Xmx1536m -Xss2048k)
).