Package Details: unreal-engine 4.19.0-2

Git Clone URL: (read-only)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL:
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: acerix (zerophase, Shatur)
Last Packager: zerophase
Votes: 29
Popularity: 4.000851
First Submitted: 2016-05-01 18:37
Last Updated: 2018-04-08 22:15

Latest Comments

pspkzar commented on 2018-04-13 23:06

Hi! Nice work on getting the compilation of the unreal engine 4 on archlinux. Would just like to point out that if there is is ever need to recompile some engine libs, such as when creating a new project, the instalation becomes corrupted because the project files are pointing to the directory where the package was compiled. Could you solve this by adding a post-installation routine that recreates the project files so that recompiles perform correctly? Thank you.

wolfyrion commented on 2018-04-12 06:14

I am getting an error

[1366/1429] Link (ld) [1367/1429] Link (ld) [1368/1429] Link (ld) ERROR: UBT ERROR: Failed to produce item: /mnt/EMU/AUR/unreal-engine/src/UnrealEngine/Engine/Binaries/Linux/ Total build time: 693.21 seconds (Local executor: 0.00 seconds)

zerophase commented on 2018-04-08 14:10

Seeing if anything else is needed for clang 6.0 support. If anyone has gotten Unreal to compile on 6.0, and unreal manages to compile, but crashes when running, please let me know when it crashes.

@wxsabi clang5.0 should work for you still. Do you have an AMD graphics card by any chance? AMD has some problems with running Unreal, at least they used to.

wxsabi commented on 2018-04-04 19:53

For some reason, modifiying LinuxToolChain.cs didn't work for me. I was able to install and run it successfully by downgrading to clang3.8 and llvm3.8 from the archive, in my case for a 64bit arch, like:

sudo pacman -U

Once it installed and I made sure it worked I just upgraded back both packages.

aknarts commented on 2018-03-29 14:17

Currently does not compile with clang 6.0.

Need to modify Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxToolChain.cs line 105(there was a patch for clang5 previously so pretty much the same thing)

Tested, the engine starts fine with current patch with above modification(I did not make it nice, just functional - hency why no patch from me)

ThibaudDauce commented on 2018-03-21 09:27

After the git clone, I have an error " permission denied", any idea?

EDIT: I was building on an NTFS disk with bad permission / umask set in /etc/fstab (without the executable bit)

wolfyrion commented on 2018-03-18 09:13

Finally success!

After fixing the problem I had with lld I deleted all the packages,sources and unreal-engine folder from AUR temp folder. After that building and installing package was a success.

wolfyrion commented on 2018-03-17 20:08

@moadib Thanks that helped !

but I got another error

[1428/1429] Link (ld) ERROR: UBT ERROR: Failed to produce item: /mnt/EMU/AUR/unreal-engine/src/UnrealEngine/Engine/Binaries/Linux/Linux/ Total build time: 782.50 seconds (Local executor: 0.00 seconds) make: *** [Makefile:188: UE4Editor] Error 5

moadib commented on 2018-03-17 09:31

@wolfyrion you can solve this problem by installing lld

wolfyrion commented on 2018-03-15 06:30

I am getting :

[27/28] Link (ld) [28/28] Link (lld) UnrealHeaderTool clang-5.0: error: invalid linker name in argument '-fuse-ld=lld' ERROR: UBT ERROR: Failed to produce item: /mnt/EMU/AUR/unreal-engine/src/UnrealEngine/Engine/Binaries/Linux/UnrealHeaderTool Total build time: 31.96 seconds (Local executor: 0.00 seconds) Error: UnrealHeaderTool failed for target 'CrashReportClient' (platform: Linux, module info: /mnt/EMU/AUR/unreal-engine/src/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/CrashReportClient/Shipping/CrashReportClient.uhtmanifest, exit code: OtherCompilationError (5)). make: *** [Makefile:257: CrashReportClient-Linux-Shipping] Error 5 ==> ERROR: A failure occurred in build(). Aborting...

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