Package Details: unreal-engine 4.18.2-1

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: acerix (zerophase, Shatur)
Last Packager: acerix
Votes: 22
Popularity: 0.761637
First Submitted: 2016-05-01 18:37
Last Updated: 2017-12-13 21:50

Latest Comments

acerix commented on 2018-01-03 19:48

@blastofftek Yes, using the release archive is way more efficient, but I don't know of any way to download that automatically in the PKGBUILD since the repo is private. You can download the release file in advance, then edit the "source" in the PKGBUILD to point to the local file, as suggested in the wiki:

https://wiki.archlinux.org/index.php/Unreal_Engine_4#Installing_from_the_AUR

acerix commented on 2018-01-03 19:44

@jimmy00784 Package works fine, but the repo is private, please refer to Wiki:

https://wiki.archlinux.org/index.php/Unreal_Engine_4#Gain_access_to_the_source_code

zerophase commented on 2017-12-27 21:01

@Magnetz74 You need to sign up for an Account with Epic.

Magnetz74 commented on 2017-12-24 02:25

==> ERROR: Failure while downloading UnrealEngine git repo Aborting... :: failed to verify unreal-engine integrity

blastofftek commented on 2017-12-20 20:33

Is it really needed to download the full 9GB git repository? Can't the 250MB source be received from https://github.com/EpicGames/UnrealEngine/archive/release.zip ?

CAPTNCAPS commented on 2017-12-20 08:36

I have a problem with loading C++ Projects... Compiled the engine, loaded it up, selected my project. It told me that I needed to compile my Project for the new Engine version. Makes sense I think, hit "yes". But now it started to recompile THE ENTIRE ENGINE. And not enough with that, after an hour or so of waiting for it to compile, it failed saying it's missing Source/ThirdParty/FBX/2018.1.1/lib/gcc4/x86_64-unknown-linux-gnu/release/libfbxsdk.a and yup, there was only a *.so file there... So, any way I can get that .a file or even better: make it NOT recompile the entire engine but only my project?

zerophase commented on 2017-11-17 03:32

@fghdfvvsd Try updating to 4.18.1. Other than that you can try running make (run setup, and generateprojectfiles first) from the Unreal directory.

acerix commented on 2017-11-16 23:52

@fghdfvvsd You can see more info by starting UE from the command line:

https://wiki.archlinux.org/index.php/Unreal_Engine_4#Runtime_problems

If you have any errors, please post on the official issue tracker:

https://issues.unrealengine.com/

fghdfvvsd commented on 2017-11-16 23:36

Hey, I have a fresh install of UE 4.18. When I try to create a C++ Project, UE crashes but after starting UE again I can select the project and the following Error appears:
The following modules are missing or built with a different engine version:

libUE4Editor-MyProject.so
Would you like to rebuild them now?

When I click yes it crashes after a while and says I should try to build it from source and UE doesn't work anymore.

wolfyrion commented on 2017-11-04 08:06

Thanks is working fine!
My only problem now are the menus , the Unreal Editor menus are very slow,it looks like the menus are lagging, it takes around 3-6 sec to move from one menu to another ?
Is impossible to work like that :(
Any solutions?

(I am using Plasma with a high end pc)

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