Package Details: unreal-engine 4.21.2-1

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: acerix (zerophase, Shatur)
Last Packager: zerophase
Votes: 38
Popularity: 1.378015
First Submitted: 2016-05-01 18:37
Last Updated: 2019-01-30 02:32

Latest Comments

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stevefan1999 commented on 2019-01-26 15:27

@zerophase It's actually during compile phase, but if I use the official toolchain there won't be any of those annoying errors, probably mono removed support for idle scheduler policy; see https://github.com/mono/mono/blob/master/mono/metadata/threads.c#L768-L769 & https://github.com/torvalds/linux/blob/master/include/uapi/linux/sched.h#L40-L42

zerophase commented on 2019-01-17 20:39

Where are those logs kept?

stevefan1999 commented on 2019-01-17 09:51

How do I suppress mono_thread_internal_set_priority: unknown policy 5 logs?

zerophase commented on 2019-01-09 08:33

@vasconssa I figured out the issue. If you run the engine from terminal it thinks it is running on a headless server, so the engine shuts down rather than wait for user input to recompile.

zerophase commented on 2019-01-09 04:54

@vasconssa That's odd since I keep getting a warning the project needs to be recompiled, and the engine just defaults to choosing false every time. I should probably fix that.

Currently, seeing if I can get ccache support into the engine, which I'm guessing will cut down on compile time for us by a decent amount.

vasconssa commented on 2019-01-06 15:16

@zerophase I build the engine manually and C++ projects works now, perhaps is some patch incompatibility.

zerophase commented on 2019-01-05 06:48

The problems with C++ projects opening happen with the development engine as well.

zerophase commented on 2019-01-05 05:52

So, I made xdg-user-dirs optional as I believe it is only needed for foreign language path support. Unreal throws a warning message over it being missing, but the engine works fine without it. If anyone experiences crashes from not having xdg-user-dirs just let me know and I'll put it back.

acerix commented on 2019-01-05 03:51

It was needed to compile because of some functions returning values that were not used, so yes, please remove if it compiles without that now.

zerophase commented on 2019-01-05 02:18

I'm working on getting some of our patches to upstream. Does anyone know why ignore-return-value-error.patch was needed?

It does this:

// suppress errors about ignoring return value of function
Result += " -Wno-unused-result";

Going to remove it if no one actually needs it.