Package Details: unreal-engine 4.20.1-1

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: acerix (zerophase, Shatur)
Last Packager: zerophase
Votes: 33
Popularity: 2.721310
First Submitted: 2016-05-01 18:37
Last Updated: 2018-08-01 15:59

Latest Comments

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ruestique commented on 2018-08-08 11:13

post the issue to Epic

seems windows is prioritized platform for them, so meh...

Post a fuller log as well

3k lines of logs ;)

engine crashes 1-4 times at day, regularly, for random reason, and last few lines always looks like this (and I guessing the wrong path causing a problem)

05.20.41:363][252]LogLinux: Setting swap interval to 'Immediate' 
[2018.08.05-05.21.05:465][ 97]LogSlate: FSceneViewport::OnFocusLost() reason 0 
[2018.08.05-05.21.05:482][ 99]LogLinux: Scale at X=0.000000, Y=0.000000: 1.500000 (monitor=#0, HDPI=144.000000 (horz scale: 1.500000), VDPI=144.000000 (vert scale: 1.500000)) 
[2018.08.05-05.21.05:482][ 99]LogLinux: Scale at X=960.000000, Y=540.000000: 1.500000 (monitor=#0, HDPI=144.000000 (horz scale: 1.500000), VDPI=144.000000 (vert scale: 1.500000)) 
[2018.08.05-05.21.05:482][ 99]LogLinux: Scale at X=960.000000, Y=540.000000: 1.500000 (monitor=#0, HDPI=144.000000 (horz scale: 1.500000), VDPI=144.000000 (vert scale: 1.500000)) 
[2018.08.05-05.21.05:511][100]LogLinux: Setting swap interval to 'Immediate' 
[2018.08.05-05.21.16:820][359]Cmd: TRANSACTION UNDO 
[2018.08.05-05.21.16:820][359]LogEditorTransaction: Undo Create Actors 
[2018.08.05-05.21.16:833][359]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.009 s 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: === Handled ensure: === 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error:  
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: Ensure condition failed: PinHelpers::UnresolvedPins.Num() == 0 [File:/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp] [Line: 2103] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error:  
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: Stack:  
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1aa5ea4215 libUE4Editor-Core.so!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl(bool, char const*, char const*, int, wchar_t const*, ...) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:0] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1aa2a397fe libUE4Editor-Engine.so!UEdGraphPin::SanitizePinsPostUndoRedo() [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Misc/AssertionMacros.h:94] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9beb70b2 libUE4Editor-UnrealEd.so!UEditorEngine::BroadcastPostUndo(FString const&, UObject*, bool) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5069] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9beb6c72 libUE4Editor-UnrealEd.so!UEditorEngine::HandleTransactorUndo(FUndoSessionContext, bool) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:1190] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bef718d libUE4Editor-UnrealEd.so!TMemberFunctionCaller<UEditorEngine, void (UEditorEngine::*)(FUndoSessionContext, bool)>::operator()<FUndoSessionContext &, bool &> [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstanceInterface.h:156] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bef706b libUE4Editor-UnrealEd.so!TBaseUObjectMethodDelegateInstance<false, UEditorEngine, void (FUndoSessionContext, bool)>::ExecuteIfSafe(FUndoSessionContext, bool) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Templates/Tuple.h:415] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bf59407 libUE4Editor-UnrealEd.so!TBaseMulticastDelegate<void, FUndoSessionContext, bool>::Broadcast(FUndoSessionContext, bool) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:937] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bf0d5cc libUE4Editor-UnrealEd.so!UTransBuffer::Undo(bool) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp:1251] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bed9e06 libUE4Editor-UnrealEd.so!UEditorEngine::Exec_Transaction(wchar_t const*, FOutputDevice&) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:1380] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bedc87d libUE4Editor-UnrealEd.so!UEditorEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5517] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9c9cc0b1 libUE4Editor-UnrealEd.so!UUnrealEdEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp:696] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1aa60af0b7 libUE4Editor-Core.so!decltype(auto) UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int, 0u>, FString>::ApplyAfter<void (* const&)(FString)>(void (* const&&&)(FString)) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Templates/Tuple.h:415] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1aa60af001 libUE4Editor-Core.so!TBaseStaticDelegateInstance<void (), FString>::ExecuteIfSafe() const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:735] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9ee2cc5c libUE4Editor-Slate.so!FUICommandList::ConditionalProcessCommandBindings(FKey, bool, bool, bool, bool, bool) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:624] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9ee2c784 libUE4Editor-Slate.so!FUICommandList::ProcessCommandBindings(FKeyEvent const&) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp:159] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f191e483f1d libUE4Editor-MainFrame.so!FMainFrameActionCallbacks::OnUnhandledKeyDownEvent(FKeyEvent const&) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/MainFrame/Private/Frame/MainFrameActions.cpp:214] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f191e4c12ad libUE4Editor-MainFrame.so!TBaseStaticDelegateInstance<FReply (FKeyEvent const&)>::Execute(FKeyEvent const&) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Templates/Tuple.h:415] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9ee01b72 libUE4Editor-Slate.so!FSlateApplication::ProcessKeyDownEvent(FKeyEvent&) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:537] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9ee0074b libUE4Editor-Slate.so!FSlateApplication::OnKeyDown(int, unsigned int, bool) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:4953] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9f627277 libUE4Editor-ApplicationCore.so!FLinuxApplication::ProcessDeferredMessage(SDL_Event) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp:250] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9f626a87 libUE4Editor-ApplicationCore.so!FLinuxApplication::AddPendingEvent(SDL_Event) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp:194] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9f6267af libUE4Editor-ApplicationCore.so!FLinuxPlatformApplicationMisc::PumpMessages(bool) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp:424] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x000000000023b28f UE4Editor!FEngineLoop::Tick() [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3417] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x0000000000244143 UE4Editor!GuardedMain(wchar_t const*) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:62] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9abe300d libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(wchar_t const*)) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:241] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9a63b06b libc.so.6!__libc_start_main(+0xea) 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x000000000023002a UE4Editor!_start(+0x29) 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error:  
[2018.08.05-05.21.16:840][359]LogStats:                SubmitErrorReport -  0.000 s 

alliswell commented on 2018-08-07 15:23

i get

ERROR: Repository not found. fatal: Could not read from remote repository.

hurrikhan commented on 2018-08-04 05:58

Since version 4.20 I get a compilation error :

In file included from /opt/data1/ediazfer/UnrealEngineBuilder/src/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UnrealVersionSelector/Shipping/UnrealVersionSelector/Module.UnrealVersionSelector.cpp:6:
In file included from /opt/data1/ediazfer/UnrealEngineBuilder/src/UnrealEngine/Engine/Source/Programs/UnrealVersionSelector/Private/UnrealVersionSelector.cpp:4:
In file included from /opt/data1/ediazfer/UnrealEngineBuilder/src/UnrealEngine/Engine/Source/Runtime/Launch/Public/RequiredProgramMainCPPInclude.h:9:
/opt/data1/ediazfer/UnrealEngineBuilder/src/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:180:9: error: 'LOCTEXT_NAMESPACE' macro redefined [-Werror,-Wmacro-redefined]
#define LOCTEXT_NAMESPACE "LaunchEngineLoop"
        ^
/opt/data1/ediazfer/UnrealEngineBuilder/src/UnrealEngine/Engine/Source/Programs/UnrealVersionSelector/Private/Linux/LinuxPlatformInstallation.cpp:12:9: note: previous definition is here
#define LOCTEXT_NAMESPACE "UnrealVersionSelector"

(I'm not on Arch anymore, but I still use the AUR for some packages) I don't know if others are affected but I've made a small patch around it so the redefinition overwrites the previous one seamlessly.

--- LaunchEngineLoop.cpp        2018-07-27 16:15:56.000000000 +0200
+++ LaunchEngineLoop.cpp.patched        2018-08-04 07:30:37.915401059 +0200
@@ -177,6 +177,10 @@
        #include "DesktopPlatformModule.h"
 #endif

+#ifdef LOCTEXT_NAMESPACE
+#undef LOCTEXT_NAMESPACE
+#endif
+
 #define LOCTEXT_NAMESPACE "LaunchEngineLoop"

 #if PLATFORM_WINDOWS

zerophase commented on 2018-08-01 14:35

@ruestique I would try recompiling the engine with the cache cleared. Post a fuller log as well. Other than that with there being so much hardware variability between users I would post the issue to Epic.

ruestique commented on 2018-07-31 20:30

Hi!

I noticed too much instability, 3-5 crashes per day, after I looked at the crash report, I saw that:

blah-blah-blah [File:/home/username/.cache/pikaur/build/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp] [Line: 849]

Does this path cause a problem or not? Cache folder I have already cleared.

wolfyrion commented on 2018-07-22 15:56

@remma12 @zerophase Thanks for the tips it worked :)

remma12 commented on 2018-07-22 08:28

@wolfyrion it's hardcoded at the top of the Makefile, need to change UNREALROOTPATH = /tmp/makepkg/unreal-engine/src/UnrealEngine to wherever you are installing from This will change the SHA hash of the makefile so you'll need to change the pkgbuld too edit line 44 from 'f07f66c6784c82b3629bfad5a2c01515e012d5feec08f63dcf15c2c06cc8b62e' to 'SKIP'

Save and make the package - it's compiling now for me

zerophase commented on 2018-07-22 07:56

@wolfyrion oh I hard-coded the package build for my system. You can manually modify the patch for your directory with vim or nano. Replace "/tmp/makepkg/" with where ever you're installing from. I think it's one of the patches at the top of prepare. I won't be able to fix the issue till tomorrow as it's late, and I need sleep.

wolfyrion commented on 2018-07-22 07:43

Hi, I am getting this error

Register the engine installation... bash "/tmp/makepkg/unreal-engine/src/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh" UnrealVersionSelector Linux Shipping
bash: /tmp/makepkg/unreal-engine/src/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh: No such file or directory make: *** [Makefile:6: UnrealVersionSelector-Linux-Shipping] Error 127 ==> ERROR: A failure occurred in prepare(). Aborting...

zerophase commented on 2018-07-22 03:54

Think I fixed the issue. Just had to add staticlibs to the options array. Will upload in an hour.