Package Details: unreal-engine 4.17.1-3

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: acerix (zerophase, Shatur)
Last Packager: zerophase
Votes: 20
Popularity: 2.681322
First Submitted: 2016-05-01 18:37
Last Updated: 2017-09-18 22:40

Latest Comments

zerophase commented on 2017-09-18 22:40

Don't know if this applies to anyone else, but Unreal shrinks by about 4 gigs with clang 5.

DEC05EBA commented on 2017-09-18 21:10

If you get this error:
Permission denied (publickey).
fatal: Could not read from remote repository.

You need to register an account on Unreal Engine website to get access to their private Unreal Engine repository and also add public ssh key to your Github account, as described here: https://help.github.com/articles/which-remote-url-should-i-use/#cloning-with-ssh-urls

zerophase commented on 2017-09-18 07:22

Clang updated to 5.0. When 4.18 comes out it should just work. I'm going to work on getting this to compile with 5.0 over the next couple days.

aknarts commented on 2017-09-14 14:33

Going to say this here too, recompile the package, everything works after that, the issue is caused by the recent glibc update.

zerophase commented on 2017-09-12 06:25

@majora320 this is a temporary workaround till Epic addresses the issue. https://answers.unrealengine.com/questions/705076/xlocaleh-not-found-on-linux.html

Majora320 commented on 2017-09-12 02:16

[1/48] Compile SharedPCH.CoreUObject.h
[2/48] Compile SharedPCH.Core.h
[6/48] Compile PCH.ImageWrapper.h
[3/48] Compile PCH.Core.h
[5/48] Compile SharedPCH.Slate.h
[4/48] Compile PCH.CoreUObject.h
[7/48] Compile Module.HTTP.cpp
[8/48] Compile Module.CrashDebugHelper.cpp
[9/48] Compile Module.AnalyticsET.cpp
[10/48] Compile Module.SSL.cpp
[11/48] Compile Module.SlateCore.gen.cpp
In file included from /home/moses/.cache/pacaur/unreal-engine/src/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/CrashReportClient/Shipping/ImageWrapper/PCH.ImageWrapper.h:44:
In file included from /home/moses/.cache/pacaur/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/ImageWrapper/Private/ImageWrapperPrivatePCH.h:16:
In file included from /home/moses/.cache/pacaur/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/ImageWrapper/Private/ExrImageWrapper.h:12:
In file included from /home/moses/.cache/pacaur/unreal-engine/src/UnrealEngine/Engine/Source/ThirdParty/openexr/Deploy/include/ImathBox.h:65:
In file included from ThirdParty/openexr/Deploy/include/ImathVec.h:46:
In file included from ThirdParty/openexr/Deploy/include/ImathExc.h:47:
In file included from ThirdParty/openexr/Deploy/include/IexBaseExc.h:50:
In file included from ThirdParty/Linux/LibCxx/include/c++/v1/sstream:174:
In file included from ThirdParty/Linux/LibCxx/include/c++/v1/ostream:138:
In file included from ThirdParty/Linux/LibCxx/include/c++/v1/ios:216:
ThirdParty/Linux/LibCxx/include/c++/v1/__locale:39:11: fatal error: 'xlocale.h' file not found
# include <xlocale.h>
^~~~~~~~~~~
[12/48] Compile Module.SlateCore.cpp
1 error generated.
[13/48] Compile Module.XmlParser.cpp
[14/48] Compile Module.Analytics.cpp
[15/48] Compile Module.LauncherPlatform.cpp
[16/48] Compile Module.DesktopPlatform.cpp
[17/48] Compile Module.SlateFileDialogs.cpp
[18/48] Compile Module.DirectoryWatcher.cpp
[19/48] Compile Module.Slate.gen.cpp
[20/48] Compile Module.Slate.5_of_5.cpp
[21/48] Compile Module.Slate.4_of_5.cpp
[22/48] Compile Module.Slate.3_of_5.cpp
[23/48] Compile Module.Slate.2_of_5.cpp
[24/48] Compile Module.Slate.1_of_5.cpp
[25/48] Compile Module.SourceControl.gen.cpp
[26/48] Compile Module.Json.cpp
[27/48] Compile Module.Core.8_of_8.cpp
[28/48] Compile Module.Core.7_of_8.cpp
[29/48] Compile Module.Core.6_of_8.cpp
[30/48] Compile Module.Core.5_of_8.cpp
[31/48] Compile Module.Core.4_of_8.cpp
[32/48] Compile Module.Core.3_of_8.cpp
[33/48] Compile Module.Core.2_of_8.cpp
[34/48] Compile Module.Core.1_of_8.cpp
[35/48] Compile Module.CrashReportClient.cpp
[36/48] Compile Module.Projects.cpp
[37/48] Compile Module.SourceControl.cpp
[38/48] Compile Module.InputCore.gen.cpp
[39/48] Compile Module.InputCore.cpp
[40/48] Compile Module.CoreUObject.gen.cpp
[41/48] Compile Module.CoreUObject.6_of_6.cpp
[42/48] Compile Module.CoreUObject.5_of_6.cpp
[43/48] Compile Module.CoreUObject.4_of_6.cpp
[44/48] Compile Module.CoreUObject.3_of_6.cpp
[45/48] Compile Module.CoreUObject.2_of_6.cpp
[46/48] Compile Module.CoreUObject.1_of_6.cpp
ERROR: UBT ERROR: Failed to produce item: /home/moses/.cache/pacaur/unreal-engine/src/UnrealEngine/Engine/Binaries/Linux/CrashReportClient
Total build time: 121.58 seconds (Local executor: 0.00 seconds)
make: *** [Makefile:252: CrashReportClient-Linux-Shipping] Error 5
==> ERROR: A failure occurred in build().
Aborting...
:: failed to build unreal-engine package(s)

sirus20x6 commented on 2017-09-07 14:20

-> Cloning UnrealEngine git repo...
Cloning into bare repository '/home/sirus/.cache/pacaur/unreal-engine/UnrealEngine'...
remote: Counting objects: 1228400, done.
remote: Compressing objects: 100% (105/105), done.
packet_write_wait: Connection to 192.30.253.112 port 22: Broken pipe
fatal: The remote end hung up unexpectedly
fatal: early EOF
fatal: index-pack failed
==> ERROR: Failure while downloading UnrealEngine git repo
Aborting...

every time. solutions on google about buffer sizes don't change anything. fails around 3 gigs

Shatur commented on 2017-09-02 19:50

@acerix Thank you:)

acerix commented on 2017-09-02 19:44

@Shatur Thanks for the changes. You new version looks good, so I just updated and added you as a maintainer.

remma12 commented on 2017-08-31 18:42

I had the same issue as kro007 from 2017-08-08 08:29

UE4 would install but upon running it would freeze my system necessitating a hard reboot

It appears to be an issue with Mesa 17 and my R280X (not sure if any other cards are impacted)

Fix is simply to LD_PRELOAD the elf lib so:

LD_PRELOAD=/usr/lib/libelf.so ./UE4Editor or LD_PRELOAD=/usr/lib/libelf.so.1 ./UE4Editor

And I'm up and running

More information is here https://answers.unrealengine.com/answers/677855/post.html and here: https://answers.unrealengine.com/questions/699804/system-freezes-when-using-ati-gpu.html?childToView=701614#answer-701614

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