Package Details: unreal-engine 5.4.0-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur (Neko-san)
Last Packager: Neko-san
Votes: 73
Popularity: 0.089164
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-04-24 02:23 (UTC)

Required by (1)

Sources (5)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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Neko-san commented on 2023-07-07 08:44 (UTC)

Uhhhh, weird; I'll take a look

OdinVex commented on 2023-07-07 08:43 (UTC)

@neko-san That push only updated rel. Forgot to git add the PKGBUILD?

OdinVex commented on 2023-07-07 08:37 (UTC)

@neko-san Yeah, find was a bit...nuke-like. xD

Neko-san commented on 2023-07-07 08:36 (UTC)

Ah, yes, I see it; I'll correct that

Neko-san commented on 2023-07-07 08:31 (UTC)

I updated the PKGBUILD to solve that issue by finding the license by using find instead; I've never had the problem you've described but this should more reliable.

OdinVex commented on 2023-07-07 08:30 (UTC) (edited on 2023-07-07 08:37 (UTC) by OdinVex)

@neko-san It's because of the cd correction you added in d9919275d0cc67bbf952f1f4183728c6901b166c, as I mentioned. Don't you see a potential issue with that if block?... One block cds, the other doesn't... and only because you didn't need to move the cd, you just needed to correct the paths the first time around in that block.

OdinVex commented on 2023-07-07 08:21 (UTC) (edited on 2023-07-07 08:21 (UTC) by OdinVex)

@trainzkid Follow the posts backwards to find out how to shortcut the process to save your build. If I recall, full path to src LICENSE.md should've been used instead of relying on cd in a specific order.

trainzkid commented on 2023-07-07 06:45 (UTC)

This doesn't build successfully for me via paru, it errors out near the end (after spending 3h+...) with the following error:

==> Starting package()...
install: cannot stat 'LICENSE.md': No such file or directory
==> ERROR: A failure occurred in package().
    Aborting...
error: failed to build 'unreal-engine-5.2.1-1': 
error: packages failed to build: unreal-engine-5.2.1-1

I apologize if this is something obvious or if there's a comment here that I've missed, but I'd love a little direction here.

OdinVex commented on 2023-06-24 17:44 (UTC)

@k1gen Don't assume that because you can use Vulkan that it is entirely bug-free, let alone implemented entirely. It could also be Unreal Engine, that was very true for initial v5 and late v4.20+ versions. Have a good day.

seqfault commented on 2023-06-24 16:49 (UTC)

@OdinVex: I play lots of light games on dxvk, so Intel's iGPUs work fine with vulkan. but that's a little off-topic, please ping me if you have any solution for this issue I'm having. have a good day :)