@majora420 @zerophase
xlocale-crash.patch doesn't pass verification for me too.
SHA256 of its with the file from the latest commit:
6495cfd1b03aef86d0aca15d5389b4d8ee2d745e900a1956391afcbb4a14dafe
Changing the hash on PKGBUILD fixes and
PS: I tried this and the hash stills the one I wrote.
$ rm xlocale-crash.patch
$ git checkout -- xlocale-crash.patch
Search Criteria
Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
---|---|
Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 0.165203 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-uutilsAUR, coreutils-selinuxAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR, dotnet-runtime-preview-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR, dotnet-sdk-preview-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-gitAUR)
- openssl (openssl-staticAUR, openssl-gitAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2AUR (sdl2-compat-gitAUR, sdl2-gitAUR, sdl2-compat)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-gssapiAUR, openssh-dnatAUR, openssh-hpn-shimAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- Show 9 more dependencies...
Required by (1)
Sources (6)
Latest Comments
« First ‹ Previous 1 .. 60 61 62 63 64 65 66 67 68 69 70 .. 82 Next › Last »
AllanDaemon commented on 2017-10-25 19:51 (UTC) (edited on 2017-10-25 20:02 (UTC) by AllanDaemon)
blenux commented on 2017-10-25 11:56 (UTC)
Hey all, whats the best drivers to use with a AMD GPU (RX480) for UE4?, everytime I try to compile it and load it, it freezes the desktop and need to restart the whole PC, last time I used a Nvidia GPU and it just worked etc. Thanks.
zerophase commented on 2017-10-25 09:32 (UTC)
@majora420
I'm getting for xlocale-crash.patch: d0fa5f1dd53846e84ce4a698cbdbedf647137c230b20fe1cabe3a3ffe0cf85c4
What do you have?
Majora320 commented on 2017-10-25 06:59 (UTC)
xlocale-crash.patch doesn't pass verification for me.
zerophase commented on 2017-10-25 01:19 (UTC)
I patched the clang library (included with Unreal) so locale is used instead of xlocale in __locale. It fixes the whole xlocale compile errors. But, I don't know if it's going to cause weird crashes. If anyone experiences odd crashes that don't trace back to Unreal let me know.
zerophase commented on 2017-09-18 22:40 (UTC)
Don't know if this applies to anyone else, but Unreal shrinks by about 4 gigs with clang 5.
DEC05EBA commented on 2017-09-18 21:10 (UTC)
If you get this error:
Permission denied (publickey).
fatal: Could not read from remote repository.
You need to register an account on Unreal Engine website to get access to their private Unreal Engine repository and also add public ssh key to your Github account, as described here: https://help.github.com/articles/which-remote-url-should-i-use/#cloning-with-ssh-urls
zerophase commented on 2017-09-18 07:22 (UTC)
Clang updated to 5.0. When 4.18 comes out it should just work. I'm going to work on getting this to compile with 5.0 over the next couple days.
aknarts commented on 2017-09-14 14:33 (UTC)
Going to say this here too, recompile the package, everything works after that, the issue is caused by the recent glibc update.
zerophase commented on 2017-09-12 06:25 (UTC)
@majora320 this is a temporary workaround till Epic addresses the issue. https://answers.unrealengine.com/questions/705076/xlocaleh-not-found-on-linux.html
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.