@Dijuna Which files are you referring to?
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 1.01 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-selinuxAUR, coreutils-uutilsAUR, coreutils-hybridAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- Show 9 more dependencies...
Required by (1)
Sources (6)
Latest Comments
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zerophase commented on 2016-09-21 22:48 (UTC)
acerix commented on 2016-09-21 21:59 (UTC)
@Dijuna Yes, the warnings are from it trying to strip Windows binaries. They go away with "options=(!strip)", but then the Linux binaries get quite a bit larger. Unfortunately, it doesn't work great if the Windows files are deleted which is why I left that commented out. Maybe they will remove those dependencies at some point so they can be deleted, I can't think of a good reason the Linux version would need any Windows binaries.
Dijuna commented on 2016-09-20 14:28 (UTC) (edited on 2016-09-20 16:12 (UTC) by Dijuna)
are strip warnings ("unable to recognise the format of the input file") normal? I also get error when trying to create project if I decide to delete windows-only files... I mean, I think that's the case as the warning is about missing EXE file.
acerix commented on 2016-09-08 22:11 (UTC)
@Kerrex I haven't tested it myself, but Arch packages are supposed to work like that and I can't think of any reason this wouldn't. As I understand, you are not allowed to redistribute any source code though, so you can only install it on your own PC's.
Kerrex commented on 2016-09-08 21:52 (UTC)
@acerix Thanks, gonna check it soon ASAP.
BTW: Do you know if UE editor is going to work if I move compiled tar.xz file to another PC? I have few computers I use and it would be quite painful to download and compile it on each of them
acerix commented on 2016-09-08 17:22 (UTC)
@Kerrex Sorry, I had removed .exe files to reduce the package size, and didn't realise any were needed. I added those back so it should work now.
Kerrex commented on 2016-09-08 12:59 (UTC)
Hello,
when trying to create C++ project, I get this error (sorry for not copy-paste, but for some reason it doesn't work in Unreal Editor):
https://s21.postimg.io/9g2ij8jw5/Zrzut_ekranu_Deepin20160908144715.png
Do you know what's the reason? I tried to google it but couldn't found any valuable information
acerix commented on 2016-09-07 00:04 (UTC)
@zerophase Thanks, I added that to the build script.
If CLion just needs a debug build, that could be done before installing by adding "make UE4Editor-Linux-Debug" to the PKGBUILD. In general, only root should be able to modify installed packages, so any building should be done before install.
zerophase commented on 2016-09-06 21:49 (UTC) (edited on 2016-09-06 21:50 (UTC) by zerophase)
@acerix Hey, Widget Blueprints are broken currently. Just need to run
git revert 8fba9bbdc3cc4105d7c3de24adc94f7304c7d90b --no-edit
to fix.
Issue: https://answers.unrealengine.com/questions/482939/whenever-opening-a-widget-blueprint-engine-crashes.html
I think the engine will crash on shutdown because of this, but it's no longer broken while running anymore.
zerophase commented on 2016-09-06 02:15 (UTC)
@acerix I don't mean CLion needs to be able to overwrite that file. What I mean is GenerateProjectFiles.sh refuses to run without root with how the permissions are setup.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.