Package Details: unreal-engine 5.4.2-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur (Neko-san)
Last Packager: Neko-san
Votes: 74
Popularity: 0.97
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-06-17 03:29 (UTC)

Required by (1)

Sources (5)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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OdinVex commented on 2024-06-19 00:13 (UTC) (edited on 2024-06-19 00:15 (UTC) by OdinVex)

@mordzerat, "There are no changes for existing users today; you will be able to access the repository as you always have." Existing users would not be members of "EpicGames-Mirror-A", it'd break our access to just use the additional mirror. Existing users can only use the original mirror (they won't belong to the new Organization). New users apparently must use Mirror-A as they're added to that Organization. Epic is aware of this issue, no word yet on fixing this. -You- can use Mirror-A, all us pre-existing users (I'd wager we outnumber New users) can edit the pkgbuild. Edit: The original repo is, as I remind, still available and used, up-to-date. This AUR pkg itself is not out of date but could use tweaking for new users.

@Neko-san, Epic is indeed adding this as a mirror but it belongs to a different organization, so that's an issue for pre-existing users that belong to the original Organization. For now, New users need to use Mirror-A. Unknown what Epic intends to do about Old users. Maybe you could query the user to specify which mirror to use.

mordzerat commented on 2024-06-19 00:03 (UTC)

@OdinVex @Neko-san

I've asked for access and that's the repot that Epic Games have given.

Announcement Posted to EpicGames-Mirror-A on Jun 10, 2024

https://forums.unrealengine.com/t/maintenance-on-the-epic-games-github-organization-june-2024/1891135

"The Epic Games GitHub organization is undergoing maintenance to improve our ability to support the ever-growing UE community.

To accommodate this growth, we’ll be creating additional GitHub organizations. To start, there will be one new org—https://www.github.com/EpicGames-Mirror-A, and we anticipate adding more in the future."

weirdbeard commented on 2024-06-18 01:06 (UTC)

For some reason, all of my shortcuts are messed up. When I right-click on an unreal project to generate project files it thinks all of the apps are in my Yay cache folder

OdinVex commented on 2024-06-17 03:31 (UTC) (edited on 2024-06-17 03:36 (UTC) by OdinVex)

@mordzerat, I'm a member of the UE org and can't access 'your' link simply being logged into the site (where anyone logged in as member of the UE org can view the -actual- Unreal repo). Until Epic -themselves- tells us...no. There's no need for a fork mirror anyway, it's no different than simply using the original repo and using CDNs. Your post reeks of an attempt at a supply-chain attack. You're also wrong about the source no longer being at https://github.com/EpicGames/UnrealEngine. It is there and it is the only official repo. Not to mention EpicGames-Mirror-A's account/org profile looks like a phish copy. Maybe they just lazily set it up, I don't know, it just reeks and no random post is going to convince any sensible person to swap random repo sources like that.

Neko-san commented on 2024-06-17 03:26 (UTC)

@mordzerat Nonsense, the source is still where it was before and it clones just fine; I'm cloning the repo just fine without issue. Don't confuse people with fishy repo links like that when there's nothing actually wrong with the official repo.

mordzerat commented on 2024-06-17 01:39 (UTC) (edited on 2024-06-17 01:40 (UTC) by mordzerat)

Unreal source on git is no longer https://github.com/EpicGames/UnrealEngine , it is now forked via mirrors as an example https://github.com/EpicGames-Mirror-A/UnrealEngine .

Since it's private, it needs

gh auth login
to access the repositories.

git ls-remote https://<user name>:<token>@github.com/<repo owner>/<repo name>.git

in case of the mirror it would be

git ls-remote https://<user name>:<token>@github.com/EpicGames-Mirror-A/UnrealEngine.git

OdinVex commented on 2024-06-10 02:14 (UTC) (edited on 2024-06-10 02:14 (UTC) by OdinVex)

@rabcor, Ryzen Threadripper here, 20-40 minutes for me with plugins, excluding download-times. (4x2TB NVMe RAID0, 64GB RAM, cache, etc...)

rabcor commented on 2024-06-10 01:31 (UTC) (edited on 2024-06-10 01:32 (UTC) by rabcor)

This takes hours to compile on a ryzen 9, what ever happened to 40 minutes on an old shitty AMD FX processor? lol.

Neko-san commented on 2024-05-16 07:05 (UTC) (edited on 2024-05-16 07:06 (UTC) by Neko-san)

I'm not particularly familiar with Unreal's source beyond its packaging (I don't personally use it much) and I'm not personally a C/C++ developer.

That said, I can't assist you with that issue / explain why it is but if someone else here can they're free to do so. I recommend though that you thoroughly report this over on Epic's official support forum and someone more familiar might be able to assist you. No promises though.

getong commented on 2024-05-16 06:22 (UTC)

I install 5.4.1, I run the start button, but cannot stop. error msg:

0x00007432980a7468 libUnrealEditor-Core.so!FPThreadEvent::Wait(unsigned int, bool) [/home/getong/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/./Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp:484]
0x0000743290d0da6b libUnrealEditor-AudioMixerCore.so!Audio::IAudioMixerPlatformInterface::RunInternal() [/home/getong/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/./Runtime/AudioMixerCore/Private/AudioMixer.cpp:759]
0x0000743290d0dbbb libUnrealEditor-AudioMixerCore.so!Audio::IAudioMixerPlatformInterface::Run() [/home/getong/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/./Runtime/AudioMixerCore/Private/AudioMixer.cpp:781]
0x0000743298194fa7 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/home/getong/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00007432980dd53f libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/getong/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187]
0x000074328bcb5ded libc.so.6!UnknownFunction(0x92dec) 
0x000074328bd390dc libc.so.6!UnknownFunction(0x1160db)