Package Details: unreal-engine 5.5.0-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur (Neko-san)
Last Packager: Neko-san
Votes: 76
Popularity: 0.95
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-11-16 03:10 (UTC)

Dependencies (29)

Required by (1)

Sources (6)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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acerix commented on 2016-09-05 19:31 (UTC)

@zerophase I added .ue4dependencies to the package. Do you mean CLion needs to be able to overwrite that file?

zerophase commented on 2016-09-05 03:31 (UTC) (edited on 2016-09-05 03:50 (UTC) by zerophase)

@acerix finding more files required. I'll add more if I can't start a debug build from CLion. in unreal-engine .ue4dependencies There's also permission issues with unreal-engine I had to switch to root to generate .ue4dependencies.

zerophase commented on 2016-09-02 00:22 (UTC) (edited on 2016-09-02 02:33 (UTC) by zerophase)

@acerix there are ones that call the root file to get to the specific platform file. I think the CLion source code accessor needs them. In general it's recommended by Arch to keep packages matching upstream, since it might cause issues. I'd say just remove things for Windows and Mac, like Binaries, and be cautious with removing their scripts since it might cause issues with building for that platform. Though, I believe cross platform builds are only supported on Windows.

acerix commented on 2016-09-01 22:36 (UTC)

@zerophase Are there actually plugins which depend on those files? As I understand, the scripts in the root dir are only useful to build the engine itself. The scripts with the same name under BatchFiles are quite different, I think the engine uses those to build projects.

zerophase commented on 2016-08-31 20:35 (UTC)

@acerix I love what you've done with removing unnecessary files. Just one thing I suggest you keep the Linux files, such as GenerateProjectFiles.sh, and setup.sh at the root. I get that I could got to /Engine/Build/BatchFiles/Linux to use the files. It's just for compatibility sake for plugins that might be using that file at the Unreal Root.

zerophase commented on 2016-08-31 17:57 (UTC) (edited on 2016-09-01 18:10 (UTC) by zerophase)

@acerix will you accept a patch that adds improved CLion support? It's been accepted for 4.13, and works with 4.12. https://github.com/EpicGames/UnrealEngine/pull/2516 Nevermind, 4.13 is out.

acerix commented on 2016-08-23 22:20 (UTC)

@LucyDemoon It's still working for me, did you setup an SSH key on GitHub? https://help.github.com/articles/generating-an-ssh-key/

LucyDemoon commented on 2016-08-23 09:29 (UTC)

Have an error Permission denied (publickey). fatal: Could not read from remote repository. Please make sure you have the correct access rights and the repository exists. why?

zerophase commented on 2016-08-08 20:03 (UTC)

Codelite and visual studio code seem to work the best. The documentation for Linux does seem to be a bit lacking / haphazard.

Dijuna commented on 2016-08-08 19:23 (UTC)

Do you successfully work with UE on Arch? What source code editor do you use? I have multiple and different problems trying to set both KDevelop and QtCreator up and don't know if I should give up or not. :P