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Package Details: vkbasalt 0.3.2.10-1
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Git Clone URL: | https://aur.archlinux.org/vkbasalt.git (read-only, click to copy) |
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Package Base: | vkbasalt |
Description: | A Vulkan post-processing layer. Some of the effects are CAS, FXAA, SMAA, deband. |
Upstream URL: | https://github.com/DadSchoorse/vkBasalt |
Licenses: | zlib |
Submitter: | gee |
Maintainer: | gee (FabioLolix) |
Last Packager: | gee |
Votes: | 57 |
Popularity: | 0.76 |
First Submitted: | 2019-10-21 10:32 (UTC) |
Last Updated: | 2023-07-04 07:13 (UTC) |
Dependencies (8)
- gcc-libs (gcc-libs-gitAUR, gccrs-libs-gitAUR, gcc11-libsAUR, gcc-libs-snapshotAUR)
- glslang (glslang-gitAUR)
- libx11 (libx11-gitAUR)
- meson (meson-gitAUR) (make)
- ninja (ninja-kitwareAUR, ninja-memAUR, ninja-fuchsia-gitAUR, ninja-gitAUR, ninja-jobserverAUR) (make)
- spirv-headers (spirv-headers-gitAUR) (make)
- vulkan-headers (vulkan-headers-gitAUR) (make)
- reshade-shaders-gitAUR (optional)
Required by (4)
- lib32-vkbasalt
- mangojuice (optional)
- steamtinkerlaunch (optional)
- steamtinkerlaunch-git (optional)
Latest Comments
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gee commented on 2020-02-02 12:29 (UTC) (edited on 2020-02-02 12:48 (UTC) by gee)
I'm trying to update to current version, but I'm having trouble building reshade and it's getting too late for me to continue right now.
Here's my current PKGBUILD: https://pastebin.com/9vMuLFzT
I'm guessing reshade is missing some sort of path but not sure where.
I'm hopeful by the time I get back to this someone else will know the fix. :)
edit: I think I know, I'm not getting all the deps for reshade. Unfortunately I don't know how to get a submodule of a submodule. Here's the current wrong PKGBUILD: https://pastebin.com/hCcyXpTJ if someone can fix that little issue, it'll work, well at least it builds but I didn't test.
As for the person flagging this package, you don't need to, I also get the GH notifications.
gee commented on 2019-12-03 16:27 (UTC)
@PedroHLC it should be fixed now.
PedroHLC commented on 2019-12-03 16:05 (UTC)
When building from a clean chroot...
dron1885 commented on 2019-11-29 19:24 (UTC)
Description is kinda outdated: vkBasalt currently supports CAS, FXAA, SMAA and Deband/Dithering. Otherwise pacakge seems to work fine.
Faalagorn commented on 2019-11-02 11:49 (UTC) (edited on 2019-11-02 12:15 (UTC) by Faalagorn)
EDIT: Nevermind, it works after updating vulkan-headers-git from 1.1.123 to 1.1.126 :)
@gee thanks for reply. It's probably something on my side (missing/outdated dependeny from AUR instead of repos?)
It works only when I comment both the libvkbasalt64.so and libvkbasalt32.so (they don't even get created) but then it'd be useless. :)
Kinda funny how it worked before the update? I'll try to update everything.
gee commented on 2019-11-02 02:38 (UTC)
Done, thank you @rodrigo21 !
rodrigo21 commented on 2019-11-02 02:22 (UTC) (edited on 2019-11-02 02:23 (UTC) by rodrigo21)
You can now also use a FXAA shader if you enable it in the config file, but it is not installed with this package. Add this line in package() to install the shader:
install -Dm 644 build/shader/fxaa.frag.spv "${pkgdir}/usr/share/vkBasalt/shader/fxaa.frag.spv"
gee commented on 2019-11-01 22:58 (UTC)
@Faalagorn hmmm I am not sure, I just did a clean build and it worked fine. It'd be useful to know whether the file is not there or the script is in a wrong directory.
Faalagorn commented on 2019-11-01 22:45 (UTC)
Since the most recent update, I get the:
install: cannot stat 'build/libvkbasalt64.so': No such file or directory
Not 100% sure it's not something on my side, but might be worth looking into.
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