I second updating to v2.0.0-beta.1
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Package Details: vortex 1:2.0.1-1
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| Git Clone URL: | https://aur.archlinux.org/vortex.git (read-only, click to copy) |
|---|---|
| Package Base: | vortex |
| Description: | Nexus Mods' mod manager - native Linux build |
| Upstream URL: | https://github.com/Nexus-Mods/Vortex |
| Licenses: | GPL-3.0-or-later |
| Conflicts: | vortex-git |
| Submitter: | Tymon3310 |
| Maintainer: | Tymon3310 |
| Last Packager: | Tymon3310 |
| Votes: | 6 |
| Popularity: | 1.74 |
| First Submitted: | 2026-02-14 00:05 (UTC) |
| Last Updated: | 2026-05-14 22:49 (UTC) |
Dependencies (15)
- dotnet-runtime-9.0 (dotnet-runtime-9.0-binAUR)
- gtk3 (gtk3-no_deadkeys_underlineAUR, gtk3-classicAUR, gtk3-patched-filechooser-icon-viewAUR, gtk3-classic-xfceAUR)
- libappindicator-gtk3 (libappindicator)
- libnotify (libnotify-gitAUR)
- libsecret
- libxss
- nodejs (nodejs-gitAUR, python-nodejs-wheelAUR, nodejs-lts-hydrogenAUR, nodejs-lts-iron, nodejs-lts-jod, nodejs-lts-krypton)
- nss (nss-hgAUR)
- dotnet-sdk-9.0 (dotnet-sdk-9.0-binAUR) (make)
- git (git-gitAUR, git-glAUR, git-wd40AUR) (make)
- npm (python-nodejs-wheelAUR, npm-corepackAUR) (make)
- pnpm (pnpm-corepackAUR, pnpm-binAUR) (make)
- python (make)
- python-setuptools (make)
- yarn (yarn-berryAUR, yarn-corepackAUR) (make)
Required by (0)
Sources (3)
Plexxl commented on 2026-04-28 01:29 (UTC)
Tymon3310 commented on 2026-04-21 12:47 (UTC)
question: do we update to Pre-release v2.0.0-beta.1?
RayJW commented on 2026-02-26 15:45 (UTC)
@yochananmarqos yes, I mean the runtime. For some reason when I checked earlier pacman only showed me 6.0 and 8.0 as available runtimes unless I installed the SDK 9.0, but I can't reproduce that, so I don't know why that was. But my point still stands, the runtime should be a dependency.
yochananmarqos commented on 2026-02-26 15:07 (UTC)
@RayJW: You mean dotnet-runtime-9.0. The SDK is only ever required to build.
@Tymon3310: I tested without dotnet-runtime-9.0 installed and running Vortex displays:
Vortex requires .NET Desktop Runtime 9 to be installed to run FOMOD mod installers.
RayJW commented on 2026-02-26 14:30 (UTC)
I think dotnet-sdk-9.0 should actually be a regular dependency, not just for make. Unless I manually install it after installing this package, Vortex throws an error, that .NET Desktop Runtime 9 is required, and the only option is to quit the application.
Arszilla commented on 2026-02-26 14:27 (UTC)
Another thing I noticed while trying to install Cyberpunk 2077 mods is that some mods, like Cyber Engine Tweaks, are not unpacked properly - which may not be entirely related to Vortex (despite having 7z, unzip and unarchiver installled). What happens is you end up with a file, such as "bin\x64\plugins\cyber_engine_tweaks.asi" in your Cyberpunk 2077 root folder when trying to install a mod (instead of it being in the appropriate folder(s)).
Tymon3310 commented on 2026-02-26 07:15 (UTC)
@Arszilla @super-cooper its a know issue, they are working about it. We have to wait https://github.com/Nexus-Mods/Vortex/pull/19825
super-cooper commented on 2026-02-26 01:57 (UTC)
Also, not sure if it was the current release or the previous one, but I noticed it totally messed up my game directory for Oblivion Remastered. It dumped all the plugins and resource files in the root directory, and I had to manually move them to the right places to get them to load again. This did not happen when I was running Vortex through Wine.
super-cooper commented on 2026-02-26 01:28 (UTC)
Builds for me now as well. Still having plenty of issues:
- Every time I open, it gives me a message that nxm links will now be handled by Vortex
- Says I am missing a gamebryo plugin, tries to download and fails, saying it is not in the repository
- On deployment, it gives me a successful toast notification, but the notification in the top right says "Failed to bake settings files" and the mods don't actually deploy. Stack trace below:
TypeError: winapi.GetPrivateProfileSectionNames is not a function
at WinapiFormat.readSectionList (/opt/Vortex/resources/app.asar/node_modules/vortex-parse-ini/lib/WinapiFormat.js:34:39)
at WinapiFormat.read (/opt/Vortex/resources/app.asar/node_modules/vortex-parse-ini/lib/WinapiFormat.js:9:21)
at IniParser.read (/opt/Vortex/resources/app.asar/node_modules/vortex-parse-ini/lib/IniParser.js:9:29)
at /opt/Vortex/resources/app.asar/renderer.js:8734:99
at tryCatcher (/opt/Vortex/resources/app.asar/node_modules/bluebird/js/release/util.js:16:23)
at MappingPromiseArray._promiseFulfilled (/opt/Vortex/resources/app.asar/node_modules/bluebird/js/release/map.js:68:38)
at PromiseArray._iterate (/opt/Vortex/resources/app.asar/node_modules/bluebird/js/release/promise_array.js:115:31)
at MappingPromiseArray.init (/opt/Vortex/resources/app.asar/node_modules/bluebird/js/release/promise_array.js:79:10)
at MappingPromiseArray._asyncInit (/opt/Vortex/resources/app.asar/node_modules/bluebird/js/release/map.js:37:10)
at _drainQueueStep (/opt/Vortex/resources/app.asar/node_modules/bluebird/js/release/async.js:97:12)
at _drainQueue (/opt/Vortex/resources/app.asar/node_modules/bluebird/js/release/async.js:86:9)
at Async._drainQueues (/opt/Vortex/resources/app.asar/node_modules/bluebird/js/release/async.js:102:5)
at Async.drainQueues (/opt/Vortex/resources/app.asar/node_modules/bluebird/js/release/async.js:15:14)
Arszilla commented on 2026-02-25 23:41 (UTC)
While the build is successful with the latest iteration, it seems that there is a few hiccups getting Vortex to recognize game folders and versions. I tried defining my Cyberpunk 2077 folder, which is under ~/.local/share/Steam/steamapps/common/Cyberpunk 2077/ but Vortex kept throwing "This directory doesn't appear to contain the game. Usually, you need to select the top-level game directory, containing the following files: bin/x64/Cyberpunk2077.exe"
Exiting the window still defined the game by the looks of it, but trying to add a collection throws an error regarding "version mismatch". Sadly, this is a vast difference to "nexusmods-app-bin" package. I hope Nexus/Vortex will fix this ASAP.
Pinned Comments
Tymon3310 commented on 2026-05-06 11:34 (UTC) (edited on 2026-05-06 11:55 (UTC) by Tymon3310)
ok, so i found issue:
beta had a bug that made so it couldnt migrate to new config structure - so it coudnt load it and crashed.
it was fixed in 2.0.0 (that i just pushed), and i discovered that first downgrading to 1.16.9-1, launching it, and then upgrading to 2.0.0 (non beta) fixes this.
so if you were on beta.1 or beta.2 build, downgrade to 1.16.9-1 first