lightlyshaders-plasma6-git
|
2.0.0.r27.ga380ae6-6 |
1 |
0.56
|
Round corners and outline effect for KWin |
DexterHaxxor
|
2024-04-24 19:03 (UTC) |
python-datashader
|
0.16.1-1 |
2 |
0.00
|
Quickly and accurately render even the largest data |
carlosal1015
|
2024-04-19 20:55 (UTC) |
kitty-shade-transparency-patch
|
0.34.0.p1-1 |
1 |
0.00
|
Kitty terminal emulator with a patch to make shade characters semitransparent |
MithicSpirit
|
2024-04-15 03:20 (UTC) |
kitty-shell-integration-shade-transparency-patch
|
0.34.0.p1-1 |
1 |
0.00
|
Shell integration scripts for kitty, an OpenGL-based terminal emulator |
MithicSpirit
|
2024-04-15 03:20 (UTC) |
kitty-terminfo-shade-transparency-patch
|
0.34.0.p1-1 |
1 |
0.00
|
Terminfo for kitty, an OpenGL-based terminal emulator |
MithicSpirit
|
2024-04-15 03:20 (UTC) |
shaderc-non-semantic-debug
|
2024.0-1 |
0 |
0.00
|
Collection of tools, libraries and tests for shader compilation |
weirdbeard
|
2024-04-14 02:49 (UTC) |
librashader
|
0.2.7-2 |
0 |
0.00
|
A preprocessor, compiler, and runtime for RetroArch 'slang' shaders, rewritten in pure Rust. |
Snowstorm64
|
2024-04-08 11:39 (UTC) |
hyprshade-git
|
3.2.1.r33.g43db77e-1 |
1 |
0.00
|
Hyprland shade configuration tool |
loqusion
|
2024-04-07 02:35 (UTC) |
android-aarch64-qt6-shadertools
|
6.7.0-1 |
0 |
0.00
|
Experimental module providing APIs and a host tool to host tool to perform graphics and compute shader conditioning for the upcoming Qt graphics abstraction layer (android) |
Martchus
|
2024-04-04 08:57 (UTC) |
mingw-w64-qt6-shadertools-static
|
6.7.0-1 |
0 |
0.00
|
APIs and tools in this module provide the producer functionality for the shader pipeline that allows Qt Quick to operate on Vulkan, Metal, and Direct3D, in addition to OpenGL (mingw-w64) |
Martchus
|
2024-04-04 08:54 (UTC) |
mingw-w64-qt6-shadertools
|
6.7.0-1 |
0 |
0.00
|
APIs and tools in this module provide the producer functionality for the shader pipeline that allows Qt Quick to operate on Vulkan, Metal, and Direct3D, in addition to OpenGL (mingw-w64) |
Martchus
|
2024-04-04 08:54 (UTC) |
shader-slang-git
|
2024.1.6+10.gc0482ec12d-1 |
1 |
0.00
|
Shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion. |
zcyaya
|
2024-04-03 01:10 (UTC) |
nzsl
|
20240227-6 |
0 |
0.00
|
A shader language inspired by Rust and C++ which compiles to GLSL or SPIRV (without any additional dependency) |
Arthapz
|
2024-04-02 03:45 (UTC) |
nzsl-git
|
r384.45e5c43-3 |
0 |
0.00
|
A shader language inspired by Rust and C++ which compiles to GLSL or SPIRV (without any additional dependency) |
Arthapz
|
2024-04-02 03:44 (UTC) |
glslang-minimal-git
|
14.1.0.r7.g32257786-3 |
0 |
0.00
|
OpenGL and OpenGL ES shader front end and validator, git version |
Lone_Wolf
|
2024-03-24 16:22 (UTC) |
mpv-shim-default-shaders
|
2.1.0-1 |
10 |
0.01
|
Preconfigured set of MPV shaders and configurations for MPV Shim media clients |
anonfunc
|
2024-03-23 19:23 (UTC) |
naga-cli
|
0.19.0-1 |
0 |
0.00
|
Shader translation command line tool |
VlaDexa
|
2024-03-21 21:03 (UTC) |
hyprshade
|
3.2.1-1 |
3 |
0.91
|
Hyprland shade configuration tool |
loqusion
|
2024-03-14 04:11 (UTC) |
msl
|
1.7.5-1 |
0 |
0.00
|
Shader language based off GLSL that allows compiling multiple shaders into modules. |
akb825
|
2024-03-11 02:34 (UTC) |
mingw-w64-glslang
|
14.0.0-1 |
2 |
0.00
|
OpenGL and OpenGL ES shader front end and validator (mingw-w64) |
orphan
|
2024-03-05 06:54 (UTC) |
r-shades
|
1.4.0-9 |
0 |
0.00
|
Simple Colour Manipulation |
BioArchLinuxBot
|
2024-03-01 06:03 (UTC) |
obs-shaderfilter-git
|
2.2.2-1 |
3 |
0.78
|
enables custom shaders for OBS sources |
loooph
|
2024-02-25 14:07 (UTC) |
automapaper-git
|
r.-1 |
2 |
0.56
|
based GLSL wallpaper that can run automatons using shaders for WLRoots compositors |
itepastra
|
2024-02-21 20:58 (UTC) |
picasso-3ds-git
|
1:r100.d522455-1 |
1 |
0.00
|
Picasso shader assembler for 3DS homebrew |
NinjaKoala
|
2024-01-15 14:08 (UTC) |
lib32-shaderc
|
2023.7-2 |
6 |
0.00
|
Collection of tools, libraries and tests for shader compilation (32bit) |
oxalin
|
2024-01-10 04:52 (UTC) |
wgshadertoy
|
0.3.3-1 |
1 |
0.00
|
A WGSL playground inspired by Shadertoy |
zoron
|
2024-01-05 13:51 (UTC) |
glslviewer-examples-git
|
3.2.4.r4.gdb3def8-1 |
4 |
0.09
|
Console-based GLSL Sandbox for 2D/3D shaders (shader examples) |
ooo
|
2023-12-18 14:27 (UTC) |
glslviewer-git
|
3.2.4.r4.gdb3def8-1 |
4 |
0.09
|
Console-based GLSL Sandbox for 2D/3D shaders |
ooo
|
2023-12-18 14:27 (UTC) |
glslviewer
|
3.2.4-1 |
3 |
0.28
|
Console-based GLSL Sandbox for 2D/3D shaders |
ooo
|
2023-12-17 13:36 (UTC) |
glslviewer-examples
|
3.2.4-1 |
3 |
0.28
|
Console-based GLSL Sandbox for 2D/3D shaders (shader examples) |
ooo
|
2023-12-17 13:36 (UTC) |
shaderc-git
|
2023.7.6.gaaa44b5-1 |
14 |
0.00
|
A collection of tools, libraries and tests for shader compilation. (GIT version) |
sl1pkn07
|
2023-12-02 17:24 (UTC) |
spirv-cross
|
2023.10.16-1 |
12 |
0.00
|
A tool and library for parsing and converting SPIR-V to other shader languages |
dbermond
|
2023-11-06 16:41 (UTC) |
lightlyshaders-git
|
2.0.0.r9.gcea07c0-1 |
10 |
0.00
|
Round corners and outline effect for KWin |
orphan
|
2023-10-21 20:26 (UTC) |
reshade-shaders-git
|
r31.99b9732-1 |
16 |
0.38
|
A collection of post-processing shaders written in the ReShade FX shader language, to be used by vkBasalt |
gee
|
2023-09-26 17:17 (UTC) |
lib32-glslang
|
13.0.0-1 |
4 |
0.00
|
OpenGL and OpenGL ES shader front end and validator (32bit) |
oxalin
|
2023-09-17 18:31 (UTC) |
glslang-git
|
13.0.0.r15.g323836e4-1 |
10 |
0.00
|
OpenGL and OpenGL ES shader front end and validator, git version |
bwrsandman
|
2023-09-14 02:56 (UTC) |
kodelife
|
1.1.1.175-1 |
5 |
0.00
|
Real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad |
s-ol
|
2023-08-15 11:57 (UTC) |
python-shade
|
1.33.0-2 |
0 |
0.00
|
Simple client library for interacting with OpenStack clouds |
andybz
|
2023-07-02 22:37 (UTC) |
libretro-shaders-slang-git
|
r1257.755b4bb-1 |
0 |
0.00
|
Collection of shaders for libretro |
abouvier
|
2023-06-09 19:08 (UTC) |
directx-shader-compiler-git
|
1:r3885.ba1b4cfbd-1 |
2 |
0.00
|
A compiler for HLSL to DXIL (DirectX Intermediate Language). |
NeroReflex
|
2023-05-10 14:10 (UTC) |
reshade-steam-proton-git
|
r115.ae00249-1 |
1 |
0.00
|
Easy setup and updating of ReShade on Linux for games using wine or proton. |
AlieZ
|
2023-04-04 15:53 (UTC) |
ryusak-bin
|
1.6.2-2 |
0 |
0.00
|
Allows you to download saves and shaders for Switch emulators. |
Qualeko
|
2023-01-31 10:03 (UTC) |
ryusak
|
1.6.2-1 |
0 |
0.00
|
Allows you to download saves and shaders for Switch emulators. |
sukanka
|
2023-01-20 09:09 (UTC) |
swiftshader-git
|
r7019.67f5203051-1 |
0 |
0.00
|
High-performance CPU-based implementation of the Vulkan graphics API12. |
FabioLolix
|
2022-12-16 17:29 (UTC) |
shader-slang
|
0.24.46-1 |
1 |
0.00
|
Shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion |
orphan
|
2022-12-01 12:30 (UTC) |
shader-slang-bin
|
0.24.46-1 |
1 |
0.00
|
Shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion |
orphan
|
2022-12-01 12:17 (UTC) |
shadered
|
1.5.6-1 |
7 |
0.00
|
Lightweight tool for creating and testing HLSL and GLSL shaders. |
Emeric
|
2022-11-03 10:21 (UTC) |
shadered-git
|
1.5.6+2.g780e96791f-1 |
2 |
0.00
|
Lightweight tool for creating and testing HLSL and GLSL shaders. |
Emeric
|
2022-11-03 10:19 (UTC) |
show-git
|
r89.2be9440-1 |
1 |
0.00
|
Realtime GLSL shader wallpapers |
AmberArch
|
2022-09-07 19:30 (UTC) |
mpv-prescalers-git
|
r103.cc02ed9-1 |
3 |
0.00
|
User shaders for prescaling in mpv |
blackhole
|
2022-06-17 14:43 (UTC) |