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Package Details: godot-mono-bin 4.2.2-1
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Git Clone URL: | https://aur.archlinux.org/godot-mono-bin.git (read-only, click to copy) |
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Package Base: | godot-mono-bin |
Description: | Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. |
Upstream URL: | https://www.godotengine.org |
Keywords: | Development Engine Game Gamedev Godot |
Licenses: | MIT |
Conflicts: | godot-mono |
Provides: | godot, godot-mono |
Submitter: | Rinma |
Maintainer: | Rinma |
Last Packager: | Rinma |
Votes: | 25 |
Popularity: | 0.113162 |
First Submitted: | 2018-01-30 16:21 (UTC) |
Last Updated: | 2024-04-18 07:49 (UTC) |
Dependencies (1)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-binAUR, dotnet-sdk-preview-binAUR)
Required by (9)
- funemustation-git (requires godot) (make)
- godot-cpp (requires godot) (make)
- godot-export-templates-git (requires godot) (optional)
- godot-package-manager-git (requires godot) (optional)
- hypertimer-git (requires godot)
- opengamepadui-git (requires godot) (make)
- pixelorama (requires godot) (make)
- pixelorama-git (requires godot) (make)
- thrive (requires godot-mono) (make)
Latest Comments
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lyds commented on 2023-12-04 00:33 (UTC)
with the release of 4.2 they have started providing arm binaries. could this be updated to support aarch64 by using the arm64 source? I have tested that it works on my pinebook pro. thank you
tulpenkiste commented on 2023-11-02 13:59 (UTC) (edited on 2023-11-02 14:05 (UTC) by tulpenkiste)
Please change the package to not conflict with the
godot
package.I have tested it with
godot
removed from the conflicts, neither break.FabioLolix commented on 2023-10-14 10:01 (UTC)
About provides and conflicts I was wrong before, sorry for the confusion, all
godot-mono
packages can be installed alongsidegodot
so aren't drop-in replacement, they need to haveprovides=(godot-mono)
conflicts=(godot-mono)
onlyRinma commented on 2023-10-12 16:16 (UTC)
Error with
icons.tar.gz
should be fixed, forgot togit add
the updated archiveSkalli84 commented on 2023-10-12 10:00 (UTC) (edited on 2023-10-12 10:00 (UTC) by Skalli84)
I can confirm, it won't build for me either with the same error message, icons.tar.gz ... FAILED when validating md5sums.
allencch commented on 2023-10-07 08:00 (UTC)
md5sum for
icons.tar.gz
looks like incorrect. What I get is281c83d55c6a4d39fb9710e6f143bc5a
FabioLolix commented on 2023-10-05 20:56 (UTC) (edited on 2023-11-02 22:29 (UTC) by FabioLolix)
Edited since not correct
emiliotoledo commented on 2023-10-01 19:22 (UTC)
Rinma could you remove msbuild (mono related dependency which does not seem to be needed), update the Godot icon with the one at https://github.com/godotengine/godot and lastly, change the “provides” in this package to “godot” so that packages requiring “godot” are able to use it.
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