Package Details: ioquake3-git 20180304.gd28e667e-1

Git Clone URL: https://aur.archlinux.org/ioquake3-git.git (read-only, click to copy)
Package Base: ioquake3-git
Description: The de-facto OSS Quake 3 distribution. You need the retail/demo .pk3 files to play.
Upstream URL: http://ioquake3.org/
Licenses: GPL
Conflicts: ioquake3-svn, quake3, quake3-icculus-svn, quake3-svn
Provides: ioquake3, quake3
Replaces: ioquake3-svn, quake3-icculus-svn
Submitter: Slash
Maintainer: Slash
Last Packager: Slash
Votes: 78
Popularity: 0.90
First Submitted: 2013-01-22 00:31 (UTC)
Last Updated: 2021-09-08 21:54 (UTC)

Latest Comments

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Slash commented on 2011-11-05 20:32 (UTC)

Thanks, I updated the PKGBUILD with the working mirror, made the modifications suggested by OttoA, and modernized the PKGBUILD (it had not been updated since 2007).

hoschi commented on 2011-11-05 17:47 (UTC)

Hello! 1. As far as I can see the PKGBUILD is using to old executable run-file from ID-Software to extract the launch-scripts. The ftp-mirror musicbrainz.org is down (still at time of writing this), see: http://blog.musicbrainz.org/?p=1111#comments change mirror please to: http://ftp.gwdg.de/pub/misc/ftp.idsoftware.com/idstuff/quake3/linux/linuxq3apoint-1.32b-3.x86.run The official ftp-server of ID-Software is also down! The link above leads to a university-sever in germany, so it "should" be save. 2. Don't use the ioquake3-1.36-1! Bots won't work with newer glibc on x86_64! 1.36-1 released in April 2009 (ioquake3-1.36.tar.bz..> 22-Apr-2009 11:55 189 ) Instead use this PKGBUILD ioquake3-svn! Yeah bleeding edge is not fine for everyone, but without an new official release this is the only solution (or patching itself). The Red Hat people discoverd this bug in 2009, it occurs here on archlinux since some days. Two years later *lol* Quake3 uses strcpy() in a wrong way, strings may not overlap! It is fixed in svn by using memmove() instead. The other part is that strcpy shouldn't be used, because is dangerous itself (doesn't check length), instead everyone should use strncpy() nowadays. Of course the codebase of quake3 itself is old. https://bugzilla.redhat.com/show_bug.cgi?id=526338 https://bugzilla.icculus.org/show_bug.cgi?id=4331 For the lazy people: # Contributor: Slash <demodevil5[at]yahoo[dot]com> pkgname=ioquake3-svn pkgver=2196 pkgrel=1 pkgdesc="The de-facto OSS Quake 3 distribution. You need the retail/demo .pk3 files to play." url="http://ioquake3.org/" license='GPL' arch=('i686' 'x86_64') depends=('sdl' 'openal') makedepends=('nasm' 'subversion') conflicts=('quake3' 'quake3-icculus-svn' 'quake3-svn') provides=('quake3') replaces=('quake3-icculus-svn') install=quake3.install source=('quake3.install' 'quake3.desktop' 'quake3.launcher' 'quake3ded.launcher' \ 'http://ftp.gwdg.de/pub/misc/ftp.idsoftware.com/idstuff/quake3/linux/linuxq3apoint-1.32b-3.x86.run') md5sums=('a4363cd27cba4027bd309bee6e48aaf2' '9eca51e2b3ee3e0100944cba436a2a4c' '37dbc85b482ee5c5b5063a31482bd083' '37dbc85b482ee5c5b5063a31482bd083' 'c71fdddccb20e8fc393d846e9c61d685') _svntrunk=svn://svn.icculus.org/quake3/trunk _svnmod=quake3 _revnumber=$pkgver build() { cd $startdir/src # Be sure to have a ~/.subversion. If it doesn't exist, touch it. touch ~/.subversion/ # Checkout Files svn co $_svntrunk --config-dir ./ -r $_revnumber $_svnmod cd $_svnmod msg "SVN checkout done or server timeout" msg "Starting make..." # Copy files to build directory mkdir ../$_svnmod-build cp -r * ../$_svnmod-build cd ../$_svnmod-build # Modify Makefile to correct install path /bin/sed -i "s:/usr/local/games/quake3:$startdir/pkg/opt/quake3:" Makefile # Compile ioQuake3 make || return 1 # Install Files make copyfiles || return 1 # Extract Patch Files cd $startdir/src/ chmod +x $startdir/src/linuxq3apoint-1.32b-3.x86.run $startdir/src/linuxq3apoint-1.32b-3.x86.run --tar xf # Modify Launcher Scripts if [ "$CARCH" = "x86_64" ]; then # # x86_64 Systems # /bin/sed -i "s:IOQ3_BINARY:ioquake3.x86_64:" \ $startdir/src/quake3.launcher /bin/sed -i "s:IOQ3_BINARY:ioq3ded.x86_64:" \ $startdir/src/quake3ded.launcher else # # i686 Systems # /bin/sed -i "s:IOQ3_BINARY:ioquake3.i386:" \ $startdir/src/quake3.launcher /bin/sed -i "s:IOQ3_BINARY:ioq3ded.i386:" \ $startdir/src/quake3ded.launcher fi # Install Quake 3 Patch Files install -m 644 $startdir/src/baseq3/*.pk3 \ $startdir/pkg/opt/quake3/baseq3/ # Install Quake 3 Expansion Pack Patch Files install -m 644 $startdir/src/missionpack/*.pk3 \ $startdir/pkg/opt/quake3/missionpack/ # Install Launcher (Client) install -D -m 755 $startdir/src/quake3.launcher \ $startdir/pkg/usr/bin/quake3 # Install Launcher (Server) install -D -m 755 $startdir/src/quake3ded.launcher \ $startdir/pkg/usr/bin/quake3ded # Install Desktop File install -D -m 644 $startdir/src/quake3.desktop \ $startdir/pkg/usr/share/applications/quake3.desktop # Install Icon File install -D -m 644 $startdir/src/quake3-build/misc/quake3.png \ $startdir/pkg/usr/share/pixmaps/quake3.png }

OttoA commented on 2010-06-07 11:26 (UTC)

I modified the package to use exec to run binaries. This makes it easier to use the PID of the run script. Diff: http://codepad.org/ERm8gfoV Tarball: http://code.google.com/p/ttll/downloads/detail?name=ioquake3-svn-1784-1.src.tar.gz