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Package Details: luxtorpeda-git 61.0.0.r373.e192991-1
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Git Clone URL: | https://aur.archlinux.org/luxtorpeda-git.git (read-only, click to copy) |
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Package Base: | luxtorpeda-git |
Description: | Steam Play compatibility tool to run games using native Linux engines |
Upstream URL: | https://github.com/luxtorpeda-dev/luxtorpeda |
Keywords: | games steam |
Licenses: | GPL2 |
Conflicts: | luxtorpeda |
Provides: | luxtorpeda |
Submitter: | D1SoveR |
Maintainer: | D1SoveR |
Last Packager: | D1SoveR |
Votes: | 6 |
Popularity: | 0.000027 |
First Submitted: | 2020-02-24 23:13 (UTC) |
Last Updated: | 2022-11-30 08:47 (UTC) |
Dependencies (5)
- clang (llvm-rocm-gitAUR, llvm-gitAUR, clang-minimal-gitAUR, clang17-binAUR) (make)
- git (git-gitAUR, git-glAUR) (make)
- godot-headless-binAUR (make)
- rust (rust-nightlyAUR, rustup-gitAUR, rust-nightly-binAUR, rust-gitAUR, rust-beta-binAUR, rustup) (make)
- steam (optional) – The Steam client
Latest Comments
1 2 3 Next › Last »
Score_Under commented on 2023-09-19 12:21 (UTC)
The patches have stopped applying
AE86 commented on 2023-01-22 09:10 (UTC) (edited on 2023-01-22 09:13 (UTC) by AE86)
Please change
godot_version="$(pacman -Qi "${makedepends[3]}" | awk -F " : " '/^Version/ {print $2}' | sed -E 's/-[^-]+$//')"
to
godot_version="$(LANG=C pacman -Qi "${makedepends[3]}" | awk -F " : " '/^Version/ {print $2}' | sed -E 's/-[^-]+$//')"
Output of this command translates into system locale language.
D1SoveR commented on 2022-11-20 01:03 (UTC) (edited on 2022-11-20 01:03 (UTC) by D1SoveR)
Thank you for all the feedback, I've made further changes to the build to account for the issues mentioned. :)
clang
to make dependencies, it is indeed required for the build to passgodot
withgodot-headless-bin
to avoid build issues on environments without available X11; the latter is smaller and doesn't require any workarounds, but it's available only through AUR, not regular Arch repositoriesIf you prefer to use Arch repositories' Godot installation, run the build with environment variable
USE_STANDARD_GODOT=1
- this will replace the headless one with regular one, and if done so on the environment without X11, it will also addxorg-server-xvfb
to make dependencies in order to fake a display for Godot part of the build.Score_Under commented on 2022-11-19 19:44 (UTC)
one more:
↑ it needs clang in makedepends too
↑ it needs xvfb-run or something similar if it can't be made truly headless
acidunit commented on 2022-11-19 19:05 (UTC)
Luxtorpeda does not build with LTO, add
options=('!lto')
to the PKGBUILDScore_Under commented on 2022-11-19 18:54 (UTC)
/startdir/PKGBUILD: line 73: unzip: command not found
It needs
unzip
in makedependsStebs commented on 2022-11-19 18:39 (UTC)
Builds fine now and X-Com on steam with luxtorpedo did run fine in an quick test. Thanks a lot!
D1SoveR commented on 2022-11-19 17:50 (UTC)
@Stebs, thank you for letting me know! Version 60 of Luxtorpeda replaced the UI part with one based on Godot game engine, so the build script needed a lot of adjustments.
It should work as expected now, but Godot-built binaries are subject to some quirks (like the engine only using export templates from user directory), which required some interesting workarounds. Let me know if it still causes issues for you!
Stebs commented on 2022-11-19 11:48 (UTC) (edited on 2022-11-19 11:50 (UTC) by Stebs)
Build fails:
D1SoveR commented on 2021-11-07 00:56 (UTC)
@d10sfan, thank you for checking the issue over! I've tried the build with version updated for worked-around
bit-set
and it's working without any issues!@gshinguji, you should be able to get the package building now. :)
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