Package Details: pcsx2-git 2.3.311.r1.gf45840a29f-1

Git Clone URL: https://aur.archlinux.org/pcsx2-git.git (read-only, click to copy)
Package Base: pcsx2-git
Description: PlayStation 2 emulator
Upstream URL: https://github.com/PCSX2/pcsx2
Licenses: GPL-3.0-or-later
Conflicts: pcsx2
Provides: pcsx2
Submitter: alucryd
Maintainer: weirdbeard (xiota)
Last Packager: weirdbeard
Votes: 132
Popularity: 1.28
First Submitted: 2014-03-26 14:17 (UTC)
Last Updated: 2025-05-01 12:00 (UTC)

Pinned Comments

weirdbeard commented on 2024-08-17 03:40 (UTC)

https://github.com/PCSX2/pcsx2/pull/11632

This package now enables Cmake Package mode proper. PCSX2 will here on, be installed in the package standard folders /usr/bin, /usr/share, /usr/lib. Following the XDG standard pcsx2's config files remain in .config/PCSX2

In order to ensure a proper and clean upgrade. Uninstall this package COMPLETELY and clear cache before reinstalling.

Latest Comments

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niobium93 commented on 2023-01-08 06:45 (UTC)

I still don't think it's using clang.

-- The C compiler identification is GNU 12.2.0
-- The CXX compiler identification is GNU 12.2.0

Maybe we need to pass options to cmake like this?

    -DCMAKE_CXX_COMPILER=clang++ \
    -DCMAKE_C_COMPILER=clang \
    -DCMAKE_C_FLAGS="$CFLAGS -flto=thin" \
    -DCMAKE_CXX_FLAGS="$CXXFLAGS -flto=thin" \

Or maybe export those envvars in the build function?

weirdbeard commented on 2023-01-07 01:09 (UTC)

Try it again. I was waiting for a PR that would fix a few things I was having trouble with / it'll actually build with clang now if it wasn't before.

Karlk94 commented on 2023-01-06 15:51 (UTC)

Its failing to compile for me. cc1plus: all warnings being treated as errors [626/694] Building CXX object pcsx2/CMakeFiles/GS-avx2.dir/GS/Renderers/SW/GSSetupPrimCodeGenerator.all.cpp.o ninja: build stopped: subcommand failed.

weirdbeard commented on 2023-01-05 04:15 (UTC)

Oops, yeah sorry. Thanks for catching that mistake. Been going back and forth on keeping with the changes to PCSX2's build system and missed that. Otherwise yeah, clang + LTO's a bit faster then GCC which is why it's set

niobium93 commented on 2023-01-05 03:51 (UTC)

Shouldn't clang and lld be in makedepends? ChaoticAUR currently still seems to build with gcc. Probably because clang and lld never get installed in their chroot.

weirdbeard commented on 2022-12-17 22:05 (UTC)

You'd have to ask Stenz that. I was just "supposed to match the CI"

Neko-san commented on 2022-12-17 11:00 (UTC)

Why specifically Clang12 though?

weirdbeard commented on 2022-12-16 17:41 (UTC)

At stenz's request, I changed to clang with llvm

Dreamkey commented on 2022-10-05 16:11 (UTC)

@weirdbeard thank you it does compile now!