Package Details: pcsxr-git 1.9.94.r1697.6484236c-2

Git Clone URL: (read-only, click to copy)
Package Base: pcsxr-git
Description: A Sony PlayStation emulator based on the PCSX-df Project
Upstream URL:
Licenses: GPL
Conflicts: pcsx-df, pcsxr
Provides: pcsxr
Replaces: pcsxr-svn
Submitter: alucryd
Maintainer: tallero
Last Packager: tallero
Votes: 46
Popularity: 0.30
First Submitted: 2016-08-16 19:25
Last Updated: 2021-06-03 09:27

Dependencies (20)

Required by (0)

Sources (1)

Latest Comments

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tallero commented on 2021-06-03 09:27

thanks! fixed

hlechner commented on 2021-06-02 23:03

Just to complement the last comment (by algebro), to fix the errors while compiling it, just add this line to PKGBUILD: CFLAGS="$CFLAGS -fcommon"

before the line: cmake .. \

algebro commented on 2020-12-29 02:35

Is anyone else getting a build error related to bladesio? I have not had any luck getting this package to build nor the upstream looks like it's due to settings being defined multiple times:

[4/84] Linking C shared module plugins/bladesio1/
FAILED: plugins/bladesio1/ 
: && /usr/bin/clang -fPIC -g   -shared  -o plugins/bladesio1/ plugins/bladesio1/CMakeFiles/BladeSio1.dir/cfg.c.o plugins/bladesio1/CMakeFiles/BladeSio1.dir/sio1.c.o plugins/bladesio1/CMakeFiles/BladeSio1.dir/fifo.c.o plugins/bladesio1/CMakeFiles/BladeSio1.dir/connection.c.o   && :
/usr/bin/ld: plugins/bladesio1/CMakeFiles/BladeSio1.dir/sio1.c.o:/home/algebro/Documents/projects/pcsxr/build/../plugins/bladesio1/sio1.c:58: multiple definition of `settings'; plugins/bladesio1/CMakeFiles/BladeSio1.dir/cfg.c.o:/home/algebro/Documents/projects/pcsxr/build/../plugins/bladesio1/cfg.c:34: first defined here
clang-11: error: linker command failed with exit code 1 (use -v to see invocation)

update: looks like its due to changes in gcc10. Compiling with -fcommon fixes it.

kenzanin commented on 2020-01-31 05:10

@tallero. you right, i try to build without glfw and i still can play ff9. thanks.

tallero commented on 2020-01-30 00:02

Like in epsxe, retroarch and gnome-games it still crashes in Generator Room level loading in Crash Bandicoot.

tallero commented on 2020-01-29 23:43

@kenzanin fixed using your suggestion. I have not included linking to glfw because it seemed that restricts the program to work on either X11 or Wayland, while not including it make it work on both, am I right? (glfw-x11 conflicts with glfw-wayland)

kenzanin commented on 2020-01-29 18:06

my working BUILDPKG config

build() { cd pcsxr/pcsxr/build

cmake .. \ -DCMAKE_BUILD_TYPE='Release' \ -DCMAKE_INSTALL_PREFIX='/usr' \ -DCMAKE_INSTALL_LIBDIR='/usr/lib' \ -DSND_BACKEND='pulse' \ -DENABLE_CCDDA='ON' \ -DUSE_LIBARCHIVE='ON' \ -DUSE_LIBCDIO='ON' \ -DUSE_LIBARCHIVE:BOOL="1" \ -DCMAKE_C_FLAGS_RELEASE:STRING="-O2 -DNDEBUG -mtune=native -pipe -I/usr/include/harfbuzz/ -lglfw -lGLU -lGL " \ -DCMAKE_CXX_FLAGS_RELEASE:STRING="-O2 -DNDEBUG -mtune=native -pipe -I/usr/include/harfbuzz/ -lglfw -lGLU -lGL " \ -DOpenGL_GL_PREFERENCE:STRING="GLVND" make -j4 }

tallero commented on 2020-01-26 04:18

not building due to

CarterCox commented on 2018-04-08 02:28

Oh man, this works! The non-development version actually doesn't! Thank goodness.

michelesr commented on 2017-12-03 02:11

I had issues with pcsxr crashing when using XVideo driver ( I managed to get it working again by changing -DCMAKE_BUILD_TYPE from 'Release' to 'RelWithDebInfo'.