Package Details: unreal-engine 4.25.4-3

Git Clone URL: (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL:
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: acerix (zerophase, Shatur)
Last Packager: Shatur
Votes: 57
Popularity: 0.97
First Submitted: 2016-05-01 18:37
Last Updated: 2020-11-21 02:34

Latest Comments

1 2 3 4 5 6 ... Next › Last »

OdinVex commented on 2021-02-18 06:27

@niqingliang2003, This is out-dated. Wait for an update or manually edit things to load the new archive.

niqingliang2003 commented on 2021-02-18 06:12

Does the freezing problem have been solved? freeze every 3 seconds, maybe related with SDL.

OdinVex commented on 2021-01-01 21:16

4.26.0 was released quite a while ago now.

Shatur commented on 2020-11-21 01:55

Updated to 4.25.4 I also disabled strip option by default.

@Dejz, thanks, added openssh to makedepends. But I have no idea why you can't clone it manually :( Try to check commands from PKGBUILD.

@jedrzejowski, thanks, fixed.

Dejz commented on 2020-11-03 13:38

EDIT: Fixed by using aur sync -c unreal-engine --bind=/home/<USER>/.ssh/:/build/.ssh/ and adding openssh to makedepends.

I'm having trouble building the package with aurutils in a clean chroot.

First, I had to add openssh to makedepends, otherwise I would get

error: cannot run ssh: No such file or directory
fatal: unable to fork

Now I get

==> ERROR: You must register at and link your github account to access this private repo. See the wiki for more info:
==> ERROR: Build failed, check /var/lib/aurbuild/x86_64/<USER>/build

because my ssh key under ~/.ssh/ is not recognized. I can manually clone the repository just fine. Any ideas how to fix this?

jedrzejowski commented on 2020-10-18 16:20

If anybody is annoyed by missing desktop entry in gnome menu, you can edit /usr/share/applications/com.unrealengine.UE4Editor.desktop:

 Name=Unreal Engine 4 Editor
 Comment=Create next-generation video games
-Exec=UE4Editor %F
+Exec=/opt/unreal-engine/Engine/Binaries/Linux/UE4Editor %F

entropie commented on 2020-07-14 11:54

When downloading the dependencies before the build, the download tends to break and you have to start again. If I compile UE4 by hand, its all good, I can just start over. But the package install dies at that moment and upon restart deletes what it has downloaded so far. So I am not able to finish that step and have the package installed.

tomsk commented on 2020-07-11 12:10

Does anybody have these problems?, I can't work now :(

alexfreyre commented on 2020-07-03 22:38

well, it seems that it compile perfectly, the problem was that I had downloaded the master branch which was the 4.25.1 under development and it was broke. now I have downloaded the 4.25.1 stable release in Ubuntu and the downloaded the dependencies without issues, then I am compiling in Arch perfectly!

alexfreyre commented on 2020-06-15 21:36

I have downloaded the .zip source code from github manually and then I executed the for download the dependencies in Ubuntu.

Is there any problem running the in Ubuntu?

because I'm trying to compile in Arch and I have had compilation problems, when I execute makepkg within Arch all goes well until the log shows an error because UnrealBuildTool is looking for clang 9.0.1 inside UE4 folders (which exists) and not in my system.

I have installed clang 10 and 9.0.1 from AUR and still the same error. It seems that UnrealBuildTool don't see the compiler and clang is in my system and inside UE4 folders...

I don't know what to do, please help...