Package Details: unreal-engine 4.25.4-3

Git Clone URL: (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL:
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: acerix (zerophase, Shatur)
Last Packager: Shatur
Votes: 58
Popularity: 1.89
First Submitted: 2016-05-01 18:37
Last Updated: 2020-11-21 02:34

Latest Comments

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joilnen commented on 2020-06-09 06:22

Creating makefile for UnrealHeaderTool (no existing makefile) Waiting for 'git status' command to complete Terminating git child process due to timeout ------- Build details -------- Using toolchain located at '/home/joilnen/unreal-engine/src/unreal-engine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v16_clang-9.0.1-centos7/x86_64-unknown-linux-gnu'. Using clang (/home/joilnen/unreal-engine/src/unreal-engine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v16_clang-9.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '9.0.1' (string), 9 (major), 0 (minor), 1 (patch) Using bundled libc++ standard C++ library. Using lld linker Using llvm-ar : /home/joilnen/unreal-engine/src/unreal-engine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v16_clang-9.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar Using fast way to relink circularly dependent libraries (no FixDeps). ------------------------------ ERROR: Cannot use an old toolchain (missing ToolchainVersion.txt file, assuming version earlier than v11) make: *** [Makefile:302: CrashReportClient-Linux-Shipping] Error 6 ==> ERROR: A failure occurred in build(). Aborting...

blenux commented on 2020-06-05 08:11

Never mind I just fixed it lol,

if anyone else has the same issue make sure to do the testing ssh connection to add the ip and rsa key etc

blenux commented on 2020-06-05 08:03

(just reworded my last post)

I have setup SSH on my Github account and still doesn't detect it.

Shatur commented on 2020-06-05 07:54

@blenux, read the wiki about setup. I think that the problem in ssh configureation.

blenux commented on 2020-06-05 07:38

Hey I'm On Manjaro KDE, when doing it manually in a terminal it ask for my username and password and works but through the package manager it doesn't detect it and comes back has failed because of it.

Shatur commented on 2020-05-31 12:49

@Night, try Godot, it is very fast, easy to use and requires only 65 Mb of space.

Night commented on 2020-05-31 12:47

@Shatur, Daaaaaaamn! That really sucks! Was expecting it to be similar to my last build last year that was only ~50! :( Super sad I can't fit/use it anymore.

Shatur commented on 2020-05-31 12:26

@Night, about 100Gb.

Night commented on 2020-05-31 12:08

Hey just wondering, what is the current build size in / at now? Just looking to see if I can even fit it before going through the compile :) Thanks!

blenux commented on 2020-05-30 10:08

Anyone know why I can't install this via aur, I've connected my github to the private epic games repo and connected my github to epic games account and added a ssh to github also, but the pamac still wont pick it up for reasons unknown....