Package Details: unreal-engine 4.25.4-3

Git Clone URL: (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL:
Keywords: 3D engine game UE4 Unreal
Licenses: custom:UnrealEngine
Submitter: acerix
Maintainer: zerophase (Shatur)
Last Packager: Shatur
Votes: 56
Popularity: 0.83
First Submitted: 2016-05-01 18:37
Last Updated: 2020-11-21 02:34

Latest Comments

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zerophase commented on 2020-01-08 02:03


niqingliang2003 commented on 2020-01-07 14:02

@zerophase I can't open your link, can you paste here or give another link?

zerophase commented on 2020-01-05 20:53

This is enough to recreate the Unreal startup issue if you want to track down where in their version of SDL2 everything breaks.

zerophase commented on 2020-01-05 20:46

The SDL2 being used by Unreal has issues with being initialized properly. I tried getting their step into third party code working on Linux to no Avail. It has something to do with SDL2 not being able to detect the proper video settings.

I tried filling a bug report with Epic, and got an email response saying, "works as intended."

Slasher006 commented on 2020-01-05 19:58

Found a working workaround for the freezing issue!

thx to thejustinwalsh in Unrealforum.

Works in 4.24.1-release

in LinuxApplication.cpp at line 54-56:

commenting out:

check(InitializedSubsystems & SDL_INIT_JOYSTICK);

check(InitializedSubsystems & SDL_INIT_GAMECONTROLLER);

check(InitializedSubsystems & SDL_INIT_HAPTIC);

in LinuxPlatformApplicationMisc.cpp line 287:








Slasher006 commented on 2020-01-05 16:32

@Shatur So its seams limited to the 1070. Good to know. :-|

Shatur commented on 2020-01-05 16:26

@Slasher006, I have MX150 (Notebook).

Slasher006 commented on 2020-01-05 14:29

@Shatur I dont use KDE. I use xfce4. Sometimes i3. Wich gfx do you use? Like niqingliang2003 i have a 1070ti.

Shatur commented on 2020-01-05 14:17

@Slasher006, @niqingliang2003, very strange, I also use KDE with Nvidia, but everything works as it should.

Slasher006 commented on 2020-01-05 12:27

@niqingliang2003 No patch yet. I am trying to get that workaround running. No luck so far :-|