@Neko-san: how can I merge that change if I already started building this from scratch? that's how it's gonna go: build will fail again in ~2 hours, I will be left with 212Gb src
folder and an outdated PKGBUILD in ~/.cache/yay/unreal-engine
. can I build this successfully without deleting src
?
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
---|---|
Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 0.190562 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-uutilsAUR, coreutils-selinuxAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2AUR (sdl2-compat-gitAUR, sdl2-gitAUR, sdl2-compat)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR, openssh-dnatAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- Show 9 more dependencies...
Required by (1)
Sources (6)
Latest Comments
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seqfault commented on 2023-06-23 16:38 (UTC) (edited on 2023-06-23 16:39 (UTC) by seqfault)
Neko-san commented on 2023-06-23 15:13 (UTC)
@k1gen Sorry about that, I accidentally overlooked where the correct path would be because there was a line prior to the install statement that changed the directory; it should be fixed now
seqfault commented on 2023-06-23 05:53 (UTC) (edited on 2023-06-23 06:14 (UTC) by seqfault)
@Neko-san: I was building this for last 11 hours, then yay said install: cannot stat 'ue5editor.svg': No such file or directory
, even though logo was present in current dir. I downloaded PKGBUILD with all the other stuff using yay -G unreal-engine
, then executed yay -Bi --sudoloop --editmenu .
to build package in current dir. I just tried to rebuild it because of the error, and yay deleted 212Gb src folder without warning me. how can I make sure shit like this doesn't happen again and why did this error occure in the first place? help me fix it, please, I don't want to torture my laptop for another 11 hours only to encounter the same error in the end
OdinVex commented on 2023-06-22 00:09 (UTC) (edited on 2023-06-22 12:42 (UTC) by OdinVex)
@Neko-san I think ue5editor.svg
and .desktop
files can be 644, rather than 750. Also, I maybe wrong, but I think cd "${srcdir}/${pkgname}" || return
belongs after the icon? Could be wrong.
Edit: I think at this point you could probably just modify the .desktop
file name and path to whatever it should just be since UE4 isn't being used?
Edit: I also noticed the if then
statement...and it is always true because you meant to use &&
, not ||
.
Edit: You could probably remove 'UE4' from the tags, dated.
Neko-san commented on 2023-06-21 22:14 (UTC)
@OdinVex I did actually know the answer to this at one point but forgot; I did some digging and that looks to be correct as far as I can tell
However, if I'm wrong, I'm sure someone will notice
OdinVex commented on 2023-06-21 21:28 (UTC)
@Neko-san Beautiful. :) Added a UE5 article, could you verify the UE5...
sections, such as whether it is make UE5Editor-Linux-Debug
or something different? I've verified everything else.
Neko-san commented on 2023-06-21 21:21 (UTC)
@OdinVex paru
actually has an open github issue about supporting a mechanism like that but it hasn't been worked on, as far as I'm aware
Anyway, I updated it, for the icon and pre-defined env variable support
OdinVex commented on 2023-06-21 20:55 (UTC)
@Neko-san _WithDDC is set in the script, not an environmental variable, for example. I'm talking about AUR_UNREALENGINE_USE_FANCY_ICON set in /etc/environment, stuff like that. ;) I wish we could save choices per AUR...like that, easily anyway.
Neko-san commented on 2023-06-21 20:51 (UTC)
@OdinVex Technically, if I make it a switch it does check for that switch as an environment variable; albiet, I'd have to set a check to see if it's already defined first but, yeah, I can do that
OdinVex commented on 2023-06-21 20:47 (UTC)
@Neko-san Absolutely offering it, I sent it to you. Perhaps a boolean variable (environmental? who edits build files each upgrade?) for official vs. custom.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.