@nic-hartley The reason why that folder path doesn't exist is because the build failed, as you mentioned:
Unhandled exception: One or more errors occurred. (The type initializer for 'UnrealBuildBase.Unreal' threw an exception.)
I can't give you an exact reason for why this happened, because it shouldn't have, but all I can advise is that you just nuke the whole thing and start over.
I'm going to implement an error detection in the build function of the PKGBUILD to stop makepkg before it reaches the package function; so, you shouldn't see stuff like folders not existing messages if the build itself fails anymore.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.