Package Details: unreal-engine 5.7.4-1

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: alexbelm48
Last Packager: alexbelm48
Votes: 74
Popularity: 0.196654
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2026-03-29 03:16 (UTC)

Pinned Comments

alexbelm48 commented on 2026-03-28 22:40 (UTC) (edited on 2026-05-16 08:26 (UTC) by alexbelm48)

I currently recommend building 5.6.1 over any version of 5.7 as this branch holds a notoriously broken Vulkan RHI implementation, leading to unexpected VK_ERROR_DEVICE_LOST crashes due to a race condition. Just modify pkgver on your end with the aformentioned version and you should be good to go.

A discussion here goes into detail about the issue, but no proper fix is currently planned by Epic.

A merge request has also been proposed here, but the fix itself was in the end apparently not very effective.

The Vulkan crashes were recently fixed in 5.8, check here.

You can still try on your own if you still insist on using 5.7.x, especially if you're motivated to fix this issue on your side. If so, don't hesitate to send a comment with your patch, I could add you as a contributor to this package if you are interested.

Reducing crashes can be done by doing the following two steps:

  • Add these lines in DefaultEngine.ini (either in your project or the editor's installation dir, /opt/unreal-engine/Engine/Config/DefaultEngine.ini by default)
[/Script/Engine.RendererSettings]
r.Vulkan.WaitForIdleOnSubmit=1
r.Vulkan.EnablePipelineLRUCache=1
  • Add these two lines as well in the editor's ConsoleVariables.ini file (/opt/unreal-engine/Engine/Config/ConsoleVariables.ini by default):
Slate.EnableToolTips=0
Slate.bAllowNotifications=0

alexbelm48 commented on 2026-03-20 16:42 (UTC) (edited on 2026-03-28 23:25 (UTC) by alexbelm48)

Do note that using Wayland for Unreal Engine is currently not recommended as half of the UI interactions are broken. This is due to a recent upgrade to SDL3 which defaults the use of Wayland protocols over X11 when launching on a Wayland-based session.

You can work around this (or at least improve your experience) while still being on Wayland by opening a separate Xorg windowed server:

export DISPLAY=:1

Xwayland ${DISPLAY} -decorate -geometry 1920x1080 &
kwin_x11 &
unreal-engine 

You can, of course, replace kwin_x11 with your desktop environment window manager (GNOME is mutter for example).

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

Latest Comments

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nic-hartley commented on 2023-01-28 20:09 (UTC) (edited on 2023-01-28 20:15 (UTC) by nic-hartley)

I can't get this to work. With a clean git pull and makepkg -sirc, it errors out partway through on:

cp: cannot stat '$REPO/src/unreal-engine/LocalBuilds/Engine/Linux/*': No such file or directory

(the $REPO is just marking the path of the repo, somewhere in ~/Downloads, not literally in the output.)

There's a big scary red line just a bit further up:

Unhandled exception: One or more errors occurred. (The type initializer for 'UnrealBuildBase.Unreal' threw an exception.)

(I tried a bit more fiddling, e.g. creating that directory or putting a file in, but it just ends up hanging later on, with no error message and no CPU usage. I figure it's probably caused by the same problem.)

Kobe_Staude commented on 2023-01-23 16:00 (UTC)

Got the following error when I got to installing the unreal-engine 5.1.0-25 package:

error: Partition / too full: 35238678 blocks needed, 1522864 blocks free

Will I really need to allocate 134 GBs of root space?

Neko-san commented on 2022-12-20 04:56 (UTC)

Make sure you have vulkan-icd-loader and vulkan-intel installed; your CPU's iGPU supposedly supports Vulkan, so I'm not sure why else you'd have this issue.

juancarlospaco commented on 2022-12-10 02:01 (UTC)

pkgrel=25 Works, thanks to everyone that contributed!!.

Neko-san commented on 2022-12-09 23:06 (UTC)

Good, then; I added you to the contributors list, by the way, for helping out with the packaging function

shawarden commented on 2022-12-09 19:57 (UTC)

That seems to work. Both with git / makepkg and with yay.

Neko-san commented on 2022-12-09 10:12 (UTC)

Sorry about that, I misinterpreted something I read on how to prevent a Bash SC2115 warning:

https://www.shellcheck.net/wiki/SC2115

juancarlospaco commented on 2022-12-09 09:39 (UTC)

pkgrel=24 Errors:

rm: cannot remove 'unreal-engine/src/unreal-engine/*$': No such file or directory

shawarden commented on 2022-12-09 09:37 (UTC) (edited on 2022-12-09 09:38 (UTC) by shawarden)

Looks like a stray $ found its way onto the end of L217