Thank you for your hard work @Neko-san. Currently running Engine/Binaries/Linux/UnrealEditor just fine from the build directory until everything is fixed.
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Package Details: unreal-engine 5.4.4-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
---|---|
Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 75 |
Popularity: | 0.63 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-09-04 18:39 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-uutilsAUR, coreutils-hybridAUR, coreutils-selinuxAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-binAUR, dotnet-runtime-preview-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-binAUR, dotnet-sdk-preview-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-compat-gitAUR, sdl2-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-gssapiAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- Show 9 more dependencies...
Required by (1)
Sources (6)
Latest Comments
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fhajji commented on 2022-11-19 22:42 (UTC) (edited on 2022-11-19 22:42 (UTC) by fhajji)
Neko-san commented on 2022-11-19 21:49 (UTC)
Got it; fixed
coolitic commented on 2022-11-19 21:37 (UTC)
Also, the else
block on line 127 always gives this error, requiring me to either skip prepare()
or reclone the package on any failures:
fatal: invalid refspec 'refs/tags/@{upstream}:refs/tags/@{upstream}'
==> ERROR: A failure occurred in prepare().
Aborting...
Neko-san commented on 2022-11-19 18:44 (UTC)
Ia always hated that mv
behaves that way and I forget that it throws a fit in this exact circumstance every time
I'm pushing a fix for this right now; this time I'm looping for directories and moving them more carefully to avoid that problem
coolitic commented on 2022-11-19 12:50 (UTC)
Recompiled, got this:
mv: cannot move 'LocalBuilds/Engine/Linux/FeaturePacks' to '/run/media/milan/SE800/sources/aur/unreal-engine/pkg/unreal-engine/opt/unreal-engine/FeaturePacks': Directory not empty
mv: cannot move 'LocalBuilds/Engine/Linux/Samples' to '/run/media/milan/SE800/sources/aur/unreal-engine/pkg/unreal-engine/opt/unreal-engine/Samples': Directory not empty
mv: cannot move 'LocalBuilds/Engine/Linux/Templates' to '/run/media/milan/SE800/sources/aur/unreal-engine/pkg/unreal-engine/opt/unreal-engine/Templates': Directory not empty
Neko-san commented on 2022-11-19 01:03 (UTC) (edited on 2022-11-19 01:05 (UTC) by Neko-san)
LocalBuilds/Engine/Linux/
used to be generated by the UE build system for containing the compiled binaries...
If it's not there, I don't know what it is we're supposed to be packaging in 5.1, so this is kind of serious (unless you moved the build somewhere)
Try running: find src/unreal-engine -type f -iname 'UnrealEditor'
coolitic commented on 2022-11-19 00:57 (UTC) (edited on 2022-11-19 00:57 (UTC) by coolitic)
Whole thing is empty unreal-engine/pkg/unreal-engine/opt/unreal-engine/Engine/
Neko-san commented on 2022-11-19 00:52 (UTC)
And the contents of ls pkg/opt/unreal-engine
?
coolitic commented on 2022-11-19 00:45 (UTC) (edited on 2022-11-19 00:50 (UTC) by coolitic)
Just one file: /unreal-engine/src/unreal-engine/unreal-engine/Engine/Source/ThirdParty/Linux/HaveLinuxDependencies
I think the mv
might have removed files from /src
?.
...I'm going to have to recompile this behemoth again, huh?
Neko-san commented on 2022-11-19 00:40 (UTC)
Tell me the contents of ls src/unreal-engine/unreal-engine
?
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.