Package Details: unreal-engine 5.4.4-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur (Neko-san)
Last Packager: Neko-san
Votes: 75
Popularity: 0.23
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-09-04 18:39 (UTC)

Required by (1)

Sources (6)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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Neko-san commented on 2022-11-18 23:07 (UTC)

Epic apparently moved the location of their logo that I set as the icon for the user desktop file; that's an easy fix, give me a sec

coolitic commented on 2022-11-18 23:05 (UTC)

Sorry for doing this to ya, this file probably ain't even important lol:

==> Starting package()...
install: cannot stat 'Engine/Source/Programs/UnrealVS/UnrealVS.2022/Resources/Preview.png': No such file or directory
==> ERROR: A failure occurred in package().
    Aborting...

Neko-san commented on 2022-11-18 22:59 (UTC)

Me right now: 9 - https://cdn.discordapp.com/attachments/594355987255787531/1043299158523650108/baymax-pain.jpg

Fixed; I swear, I checked and there shouldn't be anything else

coolitic commented on 2022-11-18 22:43 (UTC)

install: cannot stat 'unreal-engine-5.sh': No such file or directory

Neko-san commented on 2022-11-18 22:37 (UTC)

Oh my God, I'm all over the place today

Fixed

coolitic commented on 2022-11-18 21:55 (UTC)

==> Starting package()...
mv: cannot move 'Engine' to '/run/media/username/SE800/sources/aur/unreal-engine/pkg/unreal-engine/opt/unreal-engine': No such file or directory
==> ERROR: A failure occurred in package().
    Aborting...

Neko-san commented on 2022-11-18 21:28 (UTC)

Just decided to do that part a different way; it'll work now, sorry for the inconvenience

Neko-san commented on 2022-11-18 21:08 (UTC) (edited on 2022-11-18 21:14 (UTC) by Neko-san)

Give me a minute to figure this out; I'll update again when I have a solution

coolitic commented on 2022-11-18 15:00 (UTC) (edited on 2022-11-18 15:05 (UTC) by coolitic)

I tried recovering from line 194 w/ the latest changes, but I get this:

==> Starting package()...
install: omitting directory 'Engine'
==> ERROR: A failure occurred in package().
    Aborting...

Neko-san commented on 2022-11-18 05:51 (UTC) (edited on 2022-11-18 05:56 (UTC) by Neko-san)

@fhajii Sorry about that, I might've been half-asleep when I typed out line 194 and I had forgotten to correctly write that install statement; I just corrected the PKGBUILD to account for this

Your current state is recoverable but doing so might be a bit odd; from line 194 going forward in the PKGBUILD (reference the new file for doing this), you can run these same commands (almost) as-is (cd into unreal-engine and use ../pkg instead of ${pkgdir} instead) in your terminal and finish the file organization setup

However, you'll also need to compress the contents of your pkg folder into a pacman archive (.pkg.tar.zst) as well if you want the package to be installed by pacman

Otherwise, you can just move its contents to where you want it to be installed and it should work just fine as-is but doing that won't have it tracked by your package manager

If for whatever reason you can't adapt the rest of the script from line 194 going forward (in the event you don't understand it), I'd advise just having it re-compile overnight and have it automate it for you