Package Details: unreal-engine 5.5.0-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur (Neko-san)
Last Packager: Neko-san
Votes: 76
Popularity: 1.10
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-11-16 03:10 (UTC)

Dependencies (29)

Required by (1)

Sources (6)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

« First ‹ Previous 1 2 3 4 5 6 7 8 .. 81 Next › Last »

Neko-san commented on 2024-05-16 07:05 (UTC) (edited on 2024-05-16 07:06 (UTC) by Neko-san)

I'm not particularly familiar with Unreal's source beyond its packaging (I don't personally use it much) and I'm not personally a C/C++ developer.

That said, I can't assist you with that issue / explain why it is but if someone else here can they're free to do so. I recommend though that you thoroughly report this over on Epic's official support forum and someone more familiar might be able to assist you. No promises though.

getong commented on 2024-05-16 06:22 (UTC)

I install 5.4.1, I run the start button, but cannot stop. error msg:

0x00007432980a7468 libUnrealEditor-Core.so!FPThreadEvent::Wait(unsigned int, bool) [/home/getong/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/./Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp:484]
0x0000743290d0da6b libUnrealEditor-AudioMixerCore.so!Audio::IAudioMixerPlatformInterface::RunInternal() [/home/getong/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/./Runtime/AudioMixerCore/Private/AudioMixer.cpp:759]
0x0000743290d0dbbb libUnrealEditor-AudioMixerCore.so!Audio::IAudioMixerPlatformInterface::Run() [/home/getong/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/./Runtime/AudioMixerCore/Private/AudioMixer.cpp:781]
0x0000743298194fa7 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/home/getong/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00007432980dd53f libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/getong/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187]
0x000074328bcb5ded libc.so.6!UnknownFunction(0x92dec) 
0x000074328bd390dc libc.so.6!UnknownFunction(0x1160db) 

coolitic commented on 2024-04-25 18:50 (UTC)

@Neko-san I tried looking around in the source files but couldn't find the issue. I think they might've just broke something in the build-system, or maybe something's wrong w/ my setup as I normally use unreal-engine-bin. For the time being, I'll just be returning to that.

Neko-san commented on 2024-04-25 18:21 (UTC) (edited on 2024-04-25 18:36 (UTC) by Neko-san)

@coolitic Try seeing if you can find where that log it's talking about might be in the src folder; I can't diagnose this from my end right now because of an issue with my ISP (I'm on my phone right now) but I'm trying to follow how the hell the built tool is failing there...

It clearly is still a valid option because it does start the Linux phase but then fails with hardly an explaination as to how, from what I'm seeing.

(Would be fantastic if Epic actually wrote meaningful error messages! Everything after that part is essentially gibberish because the build steps haven't changed since 5.0 so there shouldn't be a complaint about the SDK nor about missing files. Well, assuming the Linux build system itself isn't broken or the build steps changed without notification, anyway. :D)

coolitic commented on 2024-04-25 16:34 (UTC) (edited on 2024-04-25 16:40 (UTC) by coolitic)

****** [2/11] Compile UnrealEditor Linux

...

Platform Linux is not a valid platform to build. Check that the SDK is installed properly and that you have the necessary platorm support files (DataDrivenPlatformInfo.ini, SDK.json, etc).
Took 0.37s to run dotnet, ExitCode=6
UnrealBuildTool failed. See log for more details.

Neko-san commented on 2023-11-19 19:02 (UTC)

@six Fixed it

slx commented on 2023-11-19 11:57 (UTC) (edited on 2023-11-19 12:03 (UTC) by slx)

This line 85:

# Valid values are false / disabled / default, auto, and native

if [ "${arch_auto}" != true ] && [ "${arch_auto}" != false ]; then
  arch_auto=false
fi

prevents using values: disabled, default, auto and native.

juancarlospaco commented on 2023-09-22 19:11 (UTC)

The default soft and hard max open file per process limit is too small for UE5 maps with world partition, so increase it if you get crashes loading maps or big asset packs.

dsensy commented on 2023-09-09 08:42 (UTC)

No prob @Neko-san and thanks for the package !

Neko-san commented on 2023-09-08 21:18 (UTC) (edited on 2023-09-08 21:19 (UTC) by Neko-san)

@dsensy Sorry about that; i think I've made that versioning mistake before and I keep forgetting that Epic does their versioning this way