Package Details: blender-3.0-git 3.0.r109941.g348d7c35a9f-1

Git Clone URL: https://aur.archlinux.org/blender-3.0-git.git (read-only, click to copy)
Package Base: blender-3.0-git
Description: Maintenance version of Blender v3.0 branch
Upstream URL: https://blender.org/
Licenses: GPL
Conflicts: blender
Provides: blender
Submitter: bartus
Maintainer: bartus
Last Packager: bartus
Votes: 0
Popularity: 0.000000
First Submitted: 2021-11-01 14:04 (UTC)
Last Updated: 2021-11-01 23:19 (UTC)

Required by (63)

Sources (9)

Pinned Comments

bartus commented on 2021-11-01 14:06 (UTC)

Note: This is a non conflicting version of blender v3.0 Beta package with GPU architecture detected at build time.
This package is also hosted on GitHub.
  • Please report issues and patches at GitHub.
Use env vars to control build process:
  • DISABLE_CUDA=1 to skip cuda kernel build (cycles+compositor+optix)
  • DISABLE_NINJA=1 to switch build system to make (default:ninja)
  • DISABLE_OPTIX=1 to skip optix device build.
  • DISABLE_USD=1 to skip universal scene descriptor build.
  • FRAGMENT="#{commit,tag,branch}=..." for making bisect build.
  • CUDA_ARCH="sm_xx sm_yy" to build for a specific Cuda arch, supports multiple values.
  • MAKEFLAGS="xxx" to override default make flags (check oom-killer disclaimer below)
Usage cases:
  • export DISABLE_CUDA=1 before build
  • DISABLE_CUDA=1 ~your-aur-helper~
  • makepkg DISABLE_CUDA=1
  • yay -S blender-3.0-git --mflags "DISABLE_CUDA=1"
Yay users warning:

Since yay relies solely on aur-rpc to solve dependencies instead of calling makepkg --sync it can't follow dependencies logic defined in PKGBUILD. That's why it's up to the user to provide dependencies to enable desired features. Optional features includes cuda/optix/usd.

tl;dr; If you want to prebuild cycles kernels, you have to install CUDA beforehand. If you don't have CUDA installed, PKGBUILD will fail unless you disable cuda with DISABLE_CUDA=1, same for optix and usd.

Out of memory killer.

You may use ninja-mem to prevent oom-killer when building on system with low memory to core ratio.

To activate use MAKEFLAGS+=" -m75" where 75 is the percentage upper threshold of memory usage when new build jobs is postponed.

Or simply lower the make jobs count in "MAKEFLAGS" variable, but this will prolong your build process.

Latest Comments

bartus commented on 2021-11-01 14:06 (UTC)

Note: This is a non conflicting version of blender v3.0 Beta package with GPU architecture detected at build time.
This package is also hosted on GitHub.
  • Please report issues and patches at GitHub.
Use env vars to control build process:
  • DISABLE_CUDA=1 to skip cuda kernel build (cycles+compositor+optix)
  • DISABLE_NINJA=1 to switch build system to make (default:ninja)
  • DISABLE_OPTIX=1 to skip optix device build.
  • DISABLE_USD=1 to skip universal scene descriptor build.
  • FRAGMENT="#{commit,tag,branch}=..." for making bisect build.
  • CUDA_ARCH="sm_xx sm_yy" to build for a specific Cuda arch, supports multiple values.
  • MAKEFLAGS="xxx" to override default make flags (check oom-killer disclaimer below)
Usage cases:
  • export DISABLE_CUDA=1 before build
  • DISABLE_CUDA=1 ~your-aur-helper~
  • makepkg DISABLE_CUDA=1
  • yay -S blender-3.0-git --mflags "DISABLE_CUDA=1"
Yay users warning:

Since yay relies solely on aur-rpc to solve dependencies instead of calling makepkg --sync it can't follow dependencies logic defined in PKGBUILD. That's why it's up to the user to provide dependencies to enable desired features. Optional features includes cuda/optix/usd.

tl;dr; If you want to prebuild cycles kernels, you have to install CUDA beforehand. If you don't have CUDA installed, PKGBUILD will fail unless you disable cuda with DISABLE_CUDA=1, same for optix and usd.

Out of memory killer.

You may use ninja-mem to prevent oom-killer when building on system with low memory to core ratio.

To activate use MAKEFLAGS+=" -m75" where 75 is the percentage upper threshold of memory usage when new build jobs is postponed.

Or simply lower the make jobs count in "MAKEFLAGS" variable, but this will prolong your build process.