Package Details: ddnet 17.2.1-1

Git Clone URL: https://aur.archlinux.org/ddnet.git (read-only, click to copy)
Package Base: ddnet
Description: A Teeworlds modification with a unique cooperative gameplay.
Upstream URL: https://ddnet.org
Keywords: DDraceNetwork
Licenses: custom:BSD, CCPL:by-nc-sa
Submitter: rafaelff
Maintainer: rafaelff
Last Packager: rafaelff
Votes: 22
Popularity: 0.22
First Submitted: 2017-09-01 19:31 (UTC)
Last Updated: 2023-08-21 13:31 (UTC)

Pinned Comments

rafaelff commented on 2022-11-03 14:15 (UTC) (edited on 2023-01-12 13:01 (UTC) by rafaelff)

As of DDNet 16.5 package, Discord's Rich Presence support is enabled. With the discord-game-sdk package installed and the using Discord desktop client (discord package), you can show you are playing DDNet.

If you want to disable it, set -DDISCORD and -DDISCORD_DYNAMIC to OFF and remove 'discord-game-sdk' from makedepends array (optionally from optdepends array as well).

rafaelff commented on 2021-12-04 14:58 (UTC)

Please vote on this package to help make it go to official repos!

rafaelff commented on 2019-04-10 18:36 (UTC) (edited on 2021-06-12 22:04 (UTC) by rafaelff)

As of DDNet 15.5 package, MySQL support is enabled. If you want to disable it, set -DMYSQL=ON to OFF and remove 'mariadb-libs' package from depends array.

Latest Comments

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rafaelff commented on 2022-11-03 14:15 (UTC) (edited on 2023-01-12 13:01 (UTC) by rafaelff)

As of DDNet 16.5 package, Discord's Rich Presence support is enabled. With the discord-game-sdk package installed and the using Discord desktop client (discord package), you can show you are playing DDNet.

If you want to disable it, set -DDISCORD and -DDISCORD_DYNAMIC to OFF and remove 'discord-game-sdk' from makedepends array (optionally from optdepends array as well).

RubenKelevra commented on 2022-06-12 15:26 (UTC)

@rafaelff there's no voting necessary to get to the "official" repos.

rafaelff commented on 2021-12-04 14:58 (UTC)

Please vote on this package to help make it go to official repos!

rafaelff commented on 2020-06-03 17:06 (UTC)

@edpo: Could it be the same issue reported in https://github.com/ddnet/ddnet/issues/2233 ("Client crash on rocket explosions") ? If not, consider reporting your issue. If yes, consider providing more information if applicable.

edpo commented on 2020-06-03 00:47 (UTC) (edited on 2020-06-03 01:52 (UTC) by edpo)

After the last update, when someone or I shoot with granade, game CRASHES... after log research i found the problem: "cl_antiping 1" - game crash. "cl_antiping 0" - geme works good.

P.S. crashes only when shooting near me with granade.

Munto commented on 2019-08-24 02:05 (UTC)

Thank you for the quick fix !!
I couldn't live without my daily dose of Teeworlds.
I didn't even know this teewebs thing. You can play tw in your browser? It's awesome ! =)

edg-l commented on 2019-08-23 23:19 (UTC)

Ok, the issue is definitly due to having the websocket option enabled, it's probably due to the library being updated and causing a crash for some reason, for now, I'll disable the websocket feature, it's not like much people use teewebs.net anyway.

edg-l commented on 2019-08-23 23:13 (UTC)

I also have the problem with libwebsocket, I'm trying to figure out why it happens, but if i build ddnet manually this doesn't happen.

Munto commented on 2019-08-23 18:20 (UTC)

I don't know if it's the best place to report an issue, but after upgrading ddnet from version 12.5-3 to 12.6.1-1, I can't use the client anymore.
Everything is frozen and it takes ages to move the cursor. I can't even get a list of servers.
I had to upgrade to the latest version after upgrading libwebsocket because the previous client couldn't find a shared library provided by this package.
I don't see any overuse of my CPU or RAM, the only thing I can share is the logs from my terminal.
Pastebin logs

If you are aware of a similar issue, I'll be glad to contribute to it.

rafaelff commented on 2019-06-21 13:20 (UTC)

A systemd service file is now provided for DDNet Server. Run it with systemctl start ddnet-server, check logs in /var/lib/ddnet/autoexec_server.log. Feedbacks are welcome.