Package Details: dolphin-emu-git 5.0.r27.64cf74a-1

Git Clone URL: https://aur.archlinux.org/dolphin-emu-git.git (read-only)
Package Base: dolphin-emu-git
Description: A GameCube / Wii / Triforce emulator
Upstream URL: http://www.dolphin-emu.org/
Licenses: GPL
Conflicts: dolphin-emu
Provides: dolphin-emu
Submitter: None
Maintainer: alucryd
Last Packager: alucryd
Votes: 76
Popularity: 1.439294
First Submitted: 2011-08-20 13:05
Last Updated: 2016-06-25 16:41

Latest Comments

thejacer87 commented on 2016-06-30 03:19

error: failed retrieving file 'mbedtls-2.2.1-1-x86_64.pkg.tar.xz'

tries all the mirrors it can, then fails. this happens for dolphin-emu-git and dolphin-emu

alucryd commented on 2016-06-26 07:30

You most likely built it on a system with sfml installed, and ran it on a system without sfml installed. Try rebuilding on the latter.

ammonaur commented on 2016-06-25 19:44

dolphin-emu: error while loading shared libraries: libsfml-network.so.2.3: cannot open shared object file: No such file or directory

Dolphin appears to require sfml in order to run, but it's no longer a dependency.

alucryd commented on 2016-06-25 16:48

Updated to mirror [community]. FTR, 4.0.2 was hardcoded because there was no 4.0.2 tag, but it's all good now with 5.0 :)

oxalin commented on 2016-06-25 01:57

The first part of the version should be updated to 5.0 (newly released). Also, if you really want to have the release or tag number in the version, shouldn't you get it directly from git, something like "git describe --abbrev=0 --tags"?

linkmauve commented on 2016-06-19 02:42

Hi, now that usage statistics reporting has been merged (see <https://dolphin-emu.org/blog/2016/06/19/optional-usage-statistics-reporting/>), you should add -DDISTRIBUTOR='aur.archlinux.org' to the cmake options so upstream can see where these builds comes from.

Also, you should install the udev rule for the Wii U GC adapter, add `install -Dm644 Data/51-usb-device.rules "$pkgdir/usr/lib/udev/rules.d/51-usb-device.rules"` to the package_dolphin-emu-git function.

nicman23 commented on 2016-05-06 11:35

is there any reason performance or stability wise, to compile with clang?

Neros commented on 2016-04-15 23:18

Dolphin-emu is still super slow with the new Nvidia driver 364.16 (it was all good months ago).
Does anyone know why? Is there a solution?
Because now, sadly, I have to run dolphin on Windows if I want to play :(

Martchus commented on 2016-03-16 17:57

I'm also using NVIDIA and noticed that the performance is very impaired in some cases. I don't know since when exactly, because I'm not playing regularly.

I switched from the regular package to this Git version and it actually helped. However, I am still using the version which has pie enabled because I accidentally used an older version of the PKGBUILD. Because this is working for me, I'm currently not rebuilding.

Additionally, the compositor seems to have a big impact on the performance. Under Plasma 5 with KWin I just get around 20 FPS playing Wind Waker with the best settings. Disabling the compositor doesn't help (alt + shift + F12) and just causes the Plasma shell to stop updating so the Plasma shell is more or less unusable. However, when starting a plain Open Box session, I can play with the same setup with almost 60 FPS. This is also the case when playing other games without emulation, e.g. Talos Principle.

But Dolphin is always using 2 cores for me.

SuperIce97 commented on 2016-03-16 04:45

@Neros: You're not the only one. I literally just bought a Gamecube to USB adapter to play Metroid Prime and I tried the game again and it's running much slower than it did a month ago. I tried reverting to nvidia-352 but it ran the same. I even tried an older kernel and that didn't help. I'm not quite sure how to fix this, but one thing I noticed is that dolphin is only using one CPU thread, when it should be using 2. Does anyone have any ideas on what this could be or how to fix it?

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