Package Details: dolphin-emu-tool-git 2409.r299.gd1ef4d5cc1-1

Git Clone URL: https://aur.archlinux.org/dolphin-emu-git.git (read-only, click to copy)
Package Base: dolphin-emu-git
Description: A Gamecube / Wii emulator - CLI-based utility for functions such as managing disc images - git version
Upstream URL: https://dolphin-emu.org
Keywords: dolphin emu emulator game gamecube gui nintendo remote revolution triforce wii wiimote
Licenses: GPL-2.0-or-later
Conflicts: dolphin-emu-tool
Provides: dolphin-emu-tool
Submitter: None
Maintainer: dpeukert
Last Packager: dpeukert
Votes: 123
Popularity: 0.39
First Submitted: 2011-08-20 13:05 (UTC)
Last Updated: 2024-11-10 13:18 (UTC)

Dependencies (45)

Required by (0)

Sources (9)

Pinned Comments

dpeukert commented on 2020-04-10 12:34 (UTC) (edited on 2020-09-26 17:48 (UTC) by dpeukert)

The PKGBUILD for this package is hosted here (contributions are welcome!): https://gitlab.com/dpeukert/pkgbuilds/tree/main/dolphin-emu-git

Latest Comments

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chenxiaolong commented on 2013-03-03 07:37 (UTC)

@Alucryd: That looks to be a linking issue, so header inclusion doesn't really matter. I haven't had a chance to test yet, but adding: CXXFLAGS="${CXXFLAGS} -lpulse-simple should get things working again :)

alucryd commented on 2013-03-02 14:29 (UTC)

Schala: I do too, haven't had the time to look into it in depth though. First I thought they didn't include the headers from PA (or that their names had changed), but they did. I'll keep you posted.

Schala commented on 2013-03-02 09:53 (UTC)

Getting this recently: [ 99%] Building CXX object Source/Core/DolphinWX/CMakeFiles/dolphin-emu.dir/Src/GLInterface/GLX.cpp.o [100%] Building CXX object Source/Core/DolphinWX/CMakeFiles/dolphin-emu.dir/Src/GLInterface/X11_Util.cpp.o [100%] Building CXX object Source/Core/DolphinWX/CMakeFiles/dolphin-emu.dir/Src/X11Utils.cpp.o Linking CXX executable ../../../Binaries/dolphin-emu ../AudioCommon/libaudiocommon.a(PulseAudioStream.cpp.o): In function `PulseAudio::SoundLoop()': PulseAudioStream.cpp:(.text+0x91): undefined reference to `pa_simple_new' PulseAudioStream.cpp:(.text+0x102): undefined reference to `pa_simple_write' PulseAudioStream.cpp:(.text+0x145): undefined reference to `pa_simple_free' ../AudioCommon/libaudiocommon.a(PulseAudioStream.cpp.o): In function `PulseAudio::PulseInit()': PulseAudioStream.cpp:(.text+0x466): undefined reference to `pa_simple_new' ../AudioCommon/libaudiocommon.a(PulseAudioStream.cpp.o): In function `PulseAudio::Write(void const*, unsigned long)': PulseAudioStream.cpp:(.text+0x4fc): undefined reference to `pa_simple_write' ../AudioCommon/libaudiocommon.a(PulseAudioStream.cpp.o): In function `PulseAudio::PulseShutdown()': PulseAudioStream.cpp:(.text+0x4e5): undefined reference to `pa_simple_free' collect2: error: ld returned 1 exit status make[2]: *** [Binaries/dolphin-emu] Error 1 make[1]: *** [Source/Core/DolphinWX/CMakeFiles/dolphin-emu.dir/all] Error 2 make: *** [all] Error 2

alucryd commented on 2013-02-04 23:16 (UTC)

Small update to clean up deps.

alucryd commented on 2013-02-04 22:43 (UTC)

@bluerider: Yes, and dolphin's code needs updating in this regard, but I don't think it is their priority at the moment, since 1.5 is still working fine.

bluerider commented on 2013-02-04 22:30 (UTC)

@Alucryd : I got an error regarding sf::SocketTCP. In SFML 2.0, this has been deprecated in favor of sf::TcpSocket. This affects the Netplay.h and NetPlayServer.cpp files.

bluerider commented on 2013-02-04 22:07 (UTC)

@Alucryd: I checked the Cmake logs and you are right. After explicitly turning off the sfml check in CMakeLists.txt, I am now encountering the same error as the one you documented in your bug report.

alucryd commented on 2013-02-04 20:16 (UTC)

@bluerider: I doubt you built it with sfml from [community]. dolphin-emu specifically requires sfml < 2.0, what you did is tell it there's sfml 2.0 in there (which isn't necessary, it finds it fine because that dir is the default) then it ran a version check on it and switched back to 1.5 from its externals because it's too high. What I did is force dolphin to compile against 2.0 by removing the version check, and that didn't work.

bluerider commented on 2013-02-04 19:37 (UTC)

@Alucryd: I saw your bug on dolphin-emu's board. I couldn't replicate your error, but I managed to compile dolphin-emu-git with the SFML2.0-rc3 package from Arch Linux Community database. I changed your SFML flag to '-DSFML_INCLUDE_DIR=/usr/include/' since cmake was telling me if failed to read '/usr/include/SFML/SFML/Config.hpp', which doesn't exist. The flag is a bit misleading since it doesn't indicate where the SFML directory is, but rather where it's in. I recompiled dolphin-emu-git with that flag and I have successfully tested Super Smash Brothers Melee and Brawl.