Package Details: dolphin-emu-tool-git 5.0.r21506.g57c890d4fc-1

Git Clone URL: https://aur.archlinux.org/dolphin-emu-git.git (read-only, click to copy)
Package Base: dolphin-emu-git
Description: A Gamecube / Wii emulator - CLI-based utility for functions such as managing disc images - git version
Upstream URL: https://dolphin-emu.org
Keywords: dolphin emu emulator game gamecube gui nintendo remote revolution triforce wii wiimote
Licenses: GPL-2.0-or-later
Conflicts: dolphin-emu-tool
Provides: dolphin-emu-tool
Submitter: None
Maintainer: dpeukert
Last Packager: dpeukert
Votes: 120
Popularity: 0.24
First Submitted: 2011-08-20 13:05 (UTC)
Last Updated: 2024-05-04 01:24 (UTC)

Dependencies (40)

Required by (0)

Sources (7)

Pinned Comments

dpeukert commented on 2020-04-10 12:34 (UTC) (edited on 2020-09-26 17:48 (UTC) by dpeukert)

The PKGBUILD for this package is hosted here (contributions are welcome!): https://gitlab.com/dpeukert/pkgbuilds/tree/main/dolphin-emu-git

Latest Comments

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chenxiaolong commented on 2011-12-08 18:44 (UTC)

@kiodo1981: Oops, forgot to paste the PKGBUILD link. Just download the tarball from this page (https://aur.archlinux.org/packages/do/dolphin-emu-git/dolphin-emu-git.tar.gz) and replace the PKGBUILD inside with this one: http://pastie.org/pastes/2987258/text ).

chenxiaolong commented on 2011-12-08 18:42 (UTC)

@kiodo1981: 1. Try this PKGBUILD: It compiles with the highest optimization (-O3) for your CPU (-march=native -mtune=native). Change the "make -j 8" line to the number of cores/threads your CPU has to speed to the compile time. 2. What patches are you talking about? Patches to the source code can be done by adding a patch -Np1 -i /path/to/patch.diff line to the PKGBUILD. Game memory patches, such as cheatcodes, etc, are done in the GUI after installing this package. If you want to patch the game disk (to modify files, levels in the game), you will need to use a program, like wit (https://aur.archlinux.org/packages.php?ID=37504). 3. Simply put, it's not possible. You might be able to achieve a cross compile, if you write your own CMake platform script to compile with mingw32 (or mingw64), but in my opinion, that's way too much work for a simple task. Plus, you'll lose the DirectX plugins, since the DirectX SDK is only available for Windows. If you use Windows, you can use tortoise-git to clone the git repository and use the express edition of Visual Studio to compile dolphin-emu. A tutorial on how to do that is at the dolphin-emu wiki: https://code.google.com/p/dolphin-emu/wiki/Windows_Build

kiodo1981 commented on 2011-12-08 09:10 (UTC)

Hello, I have three questions: 1. how can I add optimization for the CPU? 2. how to add the patches? 3. I compile from Linux to Windows? Thank you.

<deleted-account> commented on 2011-10-22 14:16 (UTC)

Updated PKGBUILD

<deleted-account> commented on 2011-10-17 11:20 (UTC)

I'm working with Windows for the time being and thus can't make a new tarball. Please install portaudio manually.

kiodo1981 commented on 2011-10-11 09:11 (UTC)

You must install portaudio to start the emulator. This is new PKGBUILD 11 October 2011. http://www.mediafire.com/?il7f6r8a2lfoclh

<deleted-account> commented on 2011-09-11 11:45 (UTC)

@Mystro256: Thanks,the website has been changed to http://www.dolphin-emulator.com/ @Huulivoide: Thanks for your idea, but this is for the ones who have a slow network connection so that they don't need to redownload the entire source but the differed part. Besides, this is the standard git PKGBUILD which gives users a clone of source.

Huulivoide commented on 2011-09-06 20:43 (UTC)

Mayby you could skip the source dir copying and instead instruck cmake to read the files straigt from the git-dir. cmake works well in these kind of situations cmake ../${_gitname} .....

<deleted-account> commented on 2011-09-06 16:22 (UTC)

The website should be set to http://www.dolphin-emulator.com/ or http://code.google.com/p/dolphin-emu/ ;P