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Package Details: electricsheep 3.0.2-13
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Git Clone URL: | https://aur.archlinux.org/electricsheep.git (read-only, click to copy) |
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Package Base: | electricsheep |
Description: | Screensaver that realize the collective dream of sleeping computers from all over the internet |
Upstream URL: | http://community.electricsheep.org/ |
Licenses: | GPL |
Submitter: | dvzrv |
Maintainer: | Rogach |
Last Packager: | Rogach |
Votes: | 8 |
Popularity: | 0.63 |
First Submitted: | 2017-12-26 20:59 (UTC) |
Last Updated: | 2024-09-12 15:42 (UTC) |
Dependencies (14)
- boost-libs
- curl (curl-quiche-gitAUR, curl-http3-ngtcp2AUR, curl-gitAUR, curl-c-aresAUR)
- ffmpeg (ffmpeg-nvcodec-11-1-gitAUR, ffmpeg-ffplayoutAUR, ffmpeg-amd-full-gitAUR, ffmpeg-cudaAUR, ffmpeg-full-gitAUR, ffmpeg-gitAUR, ffmpeg-libfdk_aacAUR, ffmpeg-fullAUR, ffmpeg-decklinkAUR, ffmpeg-headlessAUR, ffmpeg-obsAUR, ffmpeg-amd-fullAUR)
- flam3AUR
- freeglut (freeglut-x11-gitAUR, freeglut-wayland-gitAUR)
- gleeAUR (glee-svnAUR)
- libgtop
- lua51 (luajit-symlinksAUR)
- tinyxml (tinyxml-gitAUR)
- wxwidgets-gtk3 (wxwidgets-gtk3-gitAUR, wxwidgets-gtk3-lightAUR)
- boost (boost-gitAUR) (make)
- glu (glu-gitAUR) (make)
- mesa (mesa-minimal-gitAUR, mesa-gitAUR, mesa-wsl2-gitAUR, amdonly-gaming-mesa-gitAUR, mesa-amd-bc250AUR, mesa-amber) (make)
- xscreensaver (xscreensaver-arch-logoAUR, xscreensaver-xmatrix-colorAUR) (optional) – to use electricsheep with xscreensaver
Latest Comments
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scippio commented on 2019-07-05 06:09 (UTC)
How I can add this screensaver into xscreensaver?
Rogach commented on 2019-04-28 17:07 (UTC)
@FlyingJay1
The version seems to be taken from clientversion.h: https://github.com/scottdraves/electricsheep/blob/master/client_generic/Common/clientversion.h#L21
Also see: https://github.com/scottdraves/electricsheep/issues/69#issuecomment-393518032
Seems that they simply forgot to update version in
configure.ac
.FlyingJay1 commented on 2019-04-28 03:44 (UTC)
The version is 3.7b3, see here https://github.com/scottdraves/electricsheep/blob/master/client_generic/configure.ac#L7
There is no 3.0.2 anywhere there.
Rogach commented on 2019-01-19 11:00 (UTC)
@robin0800 @txtsd @scippio
GL/glext.h now seems to be exporting functions for GL_ARB_shader_objects extension, but by default they skip defining prototypes for functions. I suspect that electricsheep itself should be updated to use new API, but for now the following workaround in PKGBUILD helped me:
robin0800 commented on 2019-01-03 16:13 (UTC) (edited on 2019-01-06 18:49 (UTC) by robin0800)
I flagged It as out of date as the package will not build. Is it a glee problem?
txtsd commented on 2019-01-03 09:19 (UTC)
Same error as scippio for me
scippio commented on 2018-12-07 17:55 (UTC)
Hello, Ihave still error with compilation:
../DisplayOutput/OpenGL/ShaderGL.cpp: In destructor ‘virtual DisplayOutput::CShaderGL::~CShaderGL()’: ../DisplayOutput/OpenGL/ShaderGL.cpp:41:3: error: ‘glDeleteObjectARB’ was not declared in this scope glDeleteObjectARB( m_VertexShader ); ^~~~~~~~~~~~~~~~~ ../DisplayOutput/OpenGL/ShaderGL.cpp:41:3: note: suggested alternative: ‘glDeleteTextures’ glDeleteObjectARB( m_VertexShader ); ^~~~~~~~~~~~~~~~~ glDeleteTextures ../DisplayOutput/OpenGL/ShaderGL.cpp:44:3: error: ‘glDeleteObjectARB’ was not declared in this scope glDeleteObjectARB( m_FragmentShader ); ^~~~~~~~~~~~~~~~~ ../DisplayOutput/OpenGL/ShaderGL.cpp:44:3: note: suggested alternative: ‘glDeleteTextures’ glDeleteObjectARB( m_FragmentShader ); ^~~~~~~~~~~~~~~~~ glDeleteTextures ../DisplayOutput/OpenGL/ShaderGL.cpp:47:3: error: ‘glDeleteObjectARB’ was not declared in this scope glDeleteObjectARB( m_Program ); ^~~~~~~~~~~~~~~~~ ../DisplayOutput/OpenGL/ShaderGL.cpp:47:3: note: suggested alternative: ‘glDeleteTextures’ glDeleteObjectARB( m_Program ); ^~~~~~~~~~~~~~~~~ glDeleteTextures ../DisplayOutput/OpenGL/ShaderGL.cpp: In member function ‘virtual bool DisplayOutput::CShaderGL::Bind()’: ../DisplayOutput/OpenGL/ShaderGL.cpp:55:2: error: ‘glUseProgramObjectARB’ was not declared in this scope glUseProgramObjectARB( m_Program ); ^~~~~~~~~~~~~~~~~~~~~ ../DisplayOutput/OpenGL/ShaderGL.cpp: In member function ‘virtual bool DisplayOutput::CShaderGL::Unbind()’: ../DisplayOutput/OpenGL/ShaderGL.cpp:82:2: error: ‘glUseProgramObjectARB’ was not declared in this scope glUseProgramObjectARB( 0 ); ^~~~~~~~~~~~~~~~~~~~~ ../DisplayOutput/OpenGL/ShaderGL.cpp: In member function ‘virtual bool DisplayOutput::CShaderGL::Build(const char*, const char*)’: ../DisplayOutput/OpenGL/ShaderGL.cpp:128:14: error: ‘glCreateProgramObjectARB’ was not declared in this scope m_Program = glCreateProgramObjectARB(); etc...
Rogach commented on 2018-06-16 12:47 (UTC) (edited on 2018-06-16 12:51 (UTC) by Rogach)
@eigengrau, adding -lpthread to CXXFLAGS fixes the build:
Is there some way to add this to PKGBUILD in AUR?
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