Package Details: ioquake3-git 20260701.g5d810e50-1

Git Clone URL: https://aur.archlinux.org/ioquake3-git.git (read-only, click to copy)
Package Base: ioquake3-git
Description: The de-facto OSS Quake 3 distribution. You need the retail/demo .pk3 files to play.
Upstream URL: http://ioquake3.org/
Licenses: GPL-2.0-only
Conflicts: ioquake3-svn, quake3, quake3-icculus-svn, quake3-svn
Provides: ioquake3, quake3
Replaces: ioquake3-svn, quake3-icculus-svn
Submitter: Slash
Maintainer: Slash
Last Packager: Slash
Votes: 82
Popularity: 2.00
First Submitted: 2013-01-22 00:31 (UTC)
Last Updated: 2026-07-03 00:20 (UTC)

Latest Comments

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Slash commented on 2026-07-03 00:21 (UTC)

Thanks, updated the dependency to libjpeg.so

dimich commented on 2026-07-02 19:17 (UTC)

Changing libjpeg to libjpeg.so works as well, and it seems more correct definition for dependency.

semeion commented on 2026-07-02 15:34 (UTC)

@lighterowl Yeah, it works for me, thanks!

lighterowl commented on 2026-07-02 08:18 (UTC)

Change libjpeg to libjpeg-turbo to get it to build. Everything compiles and works correctly as libjpeg has meant libjpeg-turbo in Arch for a couple years now, it's just that its PKGBUILD doesn't provide libjpeg anymore as for today.

Slash commented on 2025-10-07 16:27 (UTC)

The binaries simply symlinked to /usr/bin are not working, as you describe. I might have missed something when switching to cmake. As a work around, the binaries in /usr/bin are small bash scripts to change the working directory to /opt/quake3 before launching the game.

InFerNo commented on 2025-10-04 20:12 (UTC)

When launching the game with the command quake3 or ioquake3 then it looks for the renderer in /usr/bin/, however, the renderers are in /opt/quake3/, along with copies to quake3 and ioquake3. When I launch the game with /opt/quake3/ioquake3 then it will see the renderer (because it looks for the renderer in the directory of the binary) and launch properly.

I think something's not right, either with the placement of the binaries and libraries, or how the libraries are referenced.

InFerNo commented on 2025-10-04 19:56 (UTC)

I'm getting "Failed loading ./renderer_opengl2.so: ./renderer_opengl2.so: cannot open shared object file: No such file or directory"

How can I fix this?

CaRp commented on 2021-08-22 11:50 (UTC) (edited on 2021-08-22 12:12 (UTC) by CaRp)

After playing for a while I got a "hunk_alloc failed" error on map load. I fixed it by typing

seta com_hunkMegs "256"

into the console and restarting the game.