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Package Details: ioquake3-git 20251007.ged080d3a-1
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Git Clone URL: | https://aur.archlinux.org/ioquake3-git.git (read-only, click to copy) |
---|---|
Package Base: | ioquake3-git |
Description: | The de-facto OSS Quake 3 distribution. You need the retail/demo .pk3 files to play. |
Upstream URL: | http://ioquake3.org/ |
Licenses: | GPL-2.0-only |
Conflicts: | ioquake3-svn, quake3, quake3-icculus-svn, quake3-svn |
Provides: | ioquake3, quake3 |
Replaces: | ioquake3-svn, quake3-icculus-svn |
Submitter: | Slash |
Maintainer: | Slash |
Last Packager: | Slash |
Votes: | 79 |
Popularity: | 0.85 |
First Submitted: | 2013-01-22 00:31 (UTC) |
Last Updated: | 2025-10-07 16:23 (UTC) |
Dependencies (12)
- curl (curl-gitAUR, curl-c-aresAUR)
- freetype2 (freetype2-qdoled-aw3225qfAUR, freetype2-gitAUR, freetype2-macosAUR, freetype2-qdoledAUR)
- libjpeg (mozjpeg-gitAUR, mozjpegAUR, libjpeg-turbo-gitAUR, libjpeg-turbo)
- libvorbis (libvorbis-aotuvAUR, libvorbis-aotuv-lancerAUR, libvorbis-gitAUR)
- openal (openal-gitAUR)
- opus (opus-gitAUR)
- opusfile (opusfile-gitAUR)
- sdl2AUR (sdl2-compat-gitAUR, sdl2-gitAUR, sdl2-compat)
- zlib (zlib-gitAUR, zlib-ng-compat-gitAUR, zlib-ng-compat)
- cmake (cmake3AUR, cmake-gitAUR) (make)
- git (git-gitAUR, git-glAUR) (make)
- mumble (mumble-gitAUR) (optional) – Mumble VoIP support
Required by (12)
- quake3-cpma (requires quake3)
- quake3-cpma-maps (requires quake3)
- quake3-defrag (requires quake3)
- quake3-edawn (requires quake3)
- quake3-excessiveplus (requires quake3)
- quake3-osp (requires quake3)
- quake3-rally (requires ioquake3)
- quake3-reactionq3 (requires quake3)
- quake3-rocketarena (requires quake3)
- quake3-stereoquake (requires quake3)
- quake3-threewave (requires quake3)
- quake3-urbanterror (requires quake3)
Latest Comments
1 2 3 4 5 Next › Last »
Slash commented on 2025-10-07 16:27 (UTC)
The binaries simply symlinked to
/usr/bin
are not working, as you describe. I might have missed something when switching tocmake
. As a work around, the binaries in/usr/bin
are small bash scripts to change the working directory to/opt/quake3
before launching the game.InFerNo commented on 2025-10-04 20:12 (UTC)
When launching the game with the command
quake3
orioquake3
then it looks for the renderer in/usr/bin/
, however, the renderers are in/opt/quake3/
, along with copies toquake3
andioquake3
. When I launch the game with/opt/quake3/ioquake3
then it will see the renderer (because it looks for the renderer in the directory of the binary) and launch properly.I think something's not right, either with the placement of the binaries and libraries, or how the libraries are referenced.
InFerNo commented on 2025-10-04 19:56 (UTC)
I'm getting
"Failed loading ./renderer_opengl2.so: ./renderer_opengl2.so: cannot open shared object file: No such file or directory"
How can I fix this?
CaRp commented on 2021-08-22 11:50 (UTC) (edited on 2021-08-22 12:12 (UTC) by CaRp)
After playing for a while I got a "hunk_alloc failed" error on map load. I fixed it by typing
into the console and restarting the game.
Techman35 commented on 2021-01-05 10:10 (UTC)
recursive error after: User Interface is version 3, expected 6 is there something i miss?
Slash commented on 2020-12-23 03:14 (UTC)
@Opvolger: I added
aarch64
to thearch
list, thanks for the heads up.Opvolger commented on 2020-12-22 20:32 (UTC)
Can you add aarch64 in arch=('i686' 'x86_64' 'aarch64') ? Works op pinebook pro!
Slash commented on 2018-03-04 18:44 (UTC)
@zeroxfourc: Thanks for the heads up, I updated the PKGBUILD
1 2 3 4 5 Next › Last »