To debug your issue, I recommend that you:
Disable ForceCompositionPipeline. On the latest driver versions it causes problems with games, and in most cases it is simply not needed. See: https://github.com/ValveSoftware/Proton/issues/6869
Remove variables __GL_YIELD=USLEEP __GL_MaxFramesAllowed=0 __GL_THREADED_OPTIMIZATIONS=1. In case of games run with DXVK they have no effect (except for __GL_MaxFramesAllowed, but value 0 does nothing) and again are not needed in most cases.
Install the nvidia-vulkan driver version to get the latest Vulkan driver fixes from NVIDIA.
Run the game with WineD3D (with PROTON_USE_WINED3D=1) to realize that this is not a DXVK bug or at least a Vulkan-specific issue.
Thank you very much for you help, the problem was the dx11 of the game, not bugs here.
Bro i want do other question, if I want use the Coolbits 8 where should i set it for dont use xorg ?
Pinned Comments
ventureo commented on 2021-11-17 11:17 (UTC)
Updated to 495 (tested) + small cleaning in PKGBUILD. Recall that the pkgver version is purely formal and the package can work for any driver version.
ventureo commented on 2021-10-20 19:31 (UTC)
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