I get this error:
Target arch set to: x86_64-unknown-linux-gnu
Building ThirdParty libraries
If you don't see SUCCESS message in the end, then building did not finish properly.
In that case, take a look into /home/doskanoness/.cache/yay/unreal-engine/src/unreal-engine/Engine/Build/BatchFiles/Linux/BuildThirdParty.log for details.
No third party libs needed to be built locally
********** SUCCESS ****************
Setup successful.
==> Sources are ready.
==> Making package: unreal-engine 5.0.2-3 (Fri 01 Jul 2022 04:13:00 AM CEST)
==> Checking runtime dependencies...
==> Checking buildtime dependencies...
==> WARNING: Using existing $srcdir/ tree
==> Starting build()...
Running AutomationTool...
Fixing inconsistent case in filenames.
Setting up Mono
Setting up bundled DotNet SDK
Rebuilding: AutomationTool assembly not found
/home/doskanoness/.cache/yay/unreal-engine/src/unreal-engine/Engine/Binaries/ThirdParty/DotNet/Linux/sdk/3.1.401/NuGet.targets(255,5): error : Unable to load the service index for source https://api.nuget.org/v3/index.json. [/home/doskanoness/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/Programs/AutomationTool/AutomationTool.csproj]
/home/doskanoness/.cache/yay/unreal-engine/src/unreal-engine/Engine/Binaries/ThirdParty/DotNet/Linux/sdk/3.1.401/NuGet.targets(255,5): error : The SSL connection could not be established, see inner exception. [/home/doskanoness/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/Programs/AutomationTool/AutomationTool.csproj]
/home/doskanoness/.cache/yay/unreal-engine/src/unreal-engine/Engine/Binaries/ThirdParty/DotNet/Linux/sdk/3.1.401/NuGet.targets(255,5): error : The remote certificate is invalid according to the validation procedure. [/home/doskanoness/.cache/yay/unreal-engine/src/unreal-engine/Engine/Source/Programs/AutomationTool/AutomationTool.csproj]
Compilation failed
RunUAT ERROR: AutomationTool failed to compile.
==> ERROR: A failure occurred in build().
Aborting...
-> error making: unreal-engine
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.