Should be updated to either 5 or 4.27.2
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Package Details: unreal-engine 5.4.4-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 75 |
Popularity: | 0.63 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-09-04 18:39 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-uutilsAUR, coreutils-hybridAUR, coreutils-selinuxAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-binAUR, dotnet-runtime-preview-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-binAUR, dotnet-sdk-preview-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-compat-gitAUR, sdl2-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-gssapiAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- Show 9 more dependencies...
Required by (1)
Sources (6)
Latest Comments
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mmvanheusden commented on 2022-06-05 09:47 (UTC)
OdinVex commented on 2022-05-09 16:24 (UTC)
@aknarts, UE5+ has a lot of issues with broken project performance and compilation issues on Arch. “essentially the same thing.” ? Doesn't sound at all the same based on what you said about precompiled? Too many issues, with UE5. Any UE4 project is screwed updating until a number of issues are fixed relating to performance. Most see less than half performance simply swapping over.
aknarts commented on 2022-05-09 11:12 (UTC)
5.0.1 builds fine and runs fine on Arch, so does 5.0.2 from the 5.0 branch. Also the installed build works fine, well I only download precompiled through Epic Asset Manager so I do not have to compile, but it is essentially the same thing.
OdinVex commented on 2022-05-08 06:21 (UTC)
@Spanner_Man, UE5+ so far has a lot of issues, including compilation on Arch. Completely useless for UE4 projects migrated.
Spanner_Man commented on 2022-05-08 05:48 (UTC)
@zerophase - 5.01 was released approx 19 days ago at the time of this comment https://github.com/EpicGames/UnrealEngine/releases/tag/5.0.1-release
CtHx commented on 2022-05-04 16:22 (UTC)
Let me know please, if any of UE versions is possible to build on current archlinux :) I tried but no luck for me...
OdinVex commented on 2022-05-03 14:17 (UTC)
@ShalokShalom, v5 is a broken turd right now, needs a lot of issues fixed. This package should be held back until then.
ShalokShalom commented on 2022-05-03 08:48 (UTC)
Neko-san commented on 2022-04-29 20:53 (UTC)
I'm not sure what it is that the Unreal Build Tool isn't liking here; I followed their wiki to set that and there shouldn't be an issue.
Regardless, since it seems to be throwing a tantrum with 5.0.1, I changed the git request to 5.0.0's release; @CtHx try it again with the new edit and see if it makes a difference (it should)
CtHx commented on 2022-04-29 19:28 (UTC)
@Neko-san for UE5 I used your PKGBUILD, seems the problem is in something else...So, in your build there is no such error?
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.