@galaxy0419 thanks! I disabled it already, and enabled/disabled compositor, still same result.
on my pc, freeze every 3 seconds, but not random freeze.
and on another pc with amd old video card, work as expected.
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 1.08 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
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@galaxy0419 thanks! I disabled it already, and enabled/disabled compositor, still same result.
on my pc, freeze every 3 seconds, but not random freeze.
and on another pc with amd old video card, work as expected.
@eyupgurel @niqingliang2003 The issue is described in the wiki, just disable index file content in the KDE file search options. — https://wiki.archlinux.org/index.php/Unreal_Engine_4#Random_freeze_under_KDE
@eyupgurel @niqingliang2003 I have no problem running the software, at first it was badly scaled on my 1080p monitor, so I changed high DPI scaling to off. Now i t looks as it should. I'm running i3, and have no problem, vkcube also run without hesitation. I'm on NVIDIA Optimus laptop with 930MX.
@eyupgurel same issue! I found it may be related with kde/nvidia. I'm using kde/nvidia1070, the command vkcube has some lag. 1. when enabled compositor + running glxgears, window has lag when close with lcd's edge. 2. vkcube report 60fps, but has lag obviously. 3. UE4Editor fps will drop <10 every 3seconds.
Do not install 4.23.1 UE4Editor freezes intermittently. Impossible to use in production.
@niqingliang2003 Thanks and nice work, I was able to compile and added your patches.
I don't know of a way to skip stripping on some files. I think those binaries are used in cross-compilation, when I tried to delete them before it made the editor crash.
@tomsk I also get that error, but I'm not sure if they dropped support for cards without Vulkan or if we could add a patch for opengl support.
can we skip to strip the mac/windows binaries? or even don't install mac/windows binaries?
Does anybody have this problem? https://answers.unrealengine.com/questions/937507/cannot-start-unreal-engine-4-in-linux.html
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
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permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.