Do you think it could be because of yay
? I really doubt it tho. Can you show me the console output you get when launching UE4Editor
. I would like to see what it should do.
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Package Details: unreal-engine 5.4.4-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
---|---|
Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 75 |
Popularity: | 0.23 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-09-04 18:39 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-uutilsAUR, coreutils-hybridAUR, coreutils-selinuxAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-6.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-6.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-gssapiAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- Show 9 more dependencies...
Required by (1)
Sources (6)
Latest Comments
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acxz commented on 2020-01-26 21:40 (UTC) (edited on 2020-01-26 21:45 (UTC) by acxz)
Shatur commented on 2020-01-26 21:33 (UTC)
@acxz, it is very strange that this path is used, usually it should create files in /opt
.
acxz commented on 2020-01-26 21:31 (UTC)
Since I don't want to go through the download again. I just renamed the folder. However, I am still getting the same error, with the same references to the /home/acxz/.cache/yay/unreal-engine
path.
Shatur commented on 2020-01-26 21:14 (UTC)
@acxz, you don't need to run as with root previlegies. Try to remove /home/acxz/.cache/yay/unreal-engine/
.
Why is the install trying to create a in /opt, shouldn't is be in $pkgbase/opt? https://gist.github.com/acxz/9b5fb820f330a2d86309ee263a79154b#file-ue4editor-launch-output-txt-L9
Yes, it's okay.
acxz commented on 2020-01-26 20:59 (UTC) (edited on 2020-01-26 21:10 (UTC) by acxz)
Trying to run it as sudo results in Refusing to run with root privileges
. Do I need to add my user to a certain group?
Why is the install trying to create a in /opt
, shouldn't is be in $pkgbase/opt
? https://gist.github.com/acxz/9b5fb820f330a2d86309ee263a79154b#file-ue4editor-launch-output-txt-L9
Shatur commented on 2020-01-26 20:48 (UTC)
@acxz, now you have something wrong with permissions.
acxz commented on 2020-01-26 20:44 (UTC) (edited on 2020-01-26 20:44 (UTC) by acxz)
Thanks, okay so now when I run /opt/unreal-engine/Engine/Binaries/Linux/UE4Editor
again, I get the following a seg fault. Here is the console output: https://gist.github.com/acxz/9b5fb820f330a2d86309ee263a79154b
Shatur commented on 2020-01-26 20:36 (UTC)
@acxz, You have 940MX, but you use the integrated Intel graphics. Try Optimus Manager to set up discrete graphics.
acxz commented on 2020-01-26 20:32 (UTC) (edited on 2020-01-26 20:37 (UTC) by acxz)
This is the output:
server glx vendor string: SGI
client glx vendor string: Mesa Project and SGI
OpenGL vendor string: Intel Open Source Technology Center
Welp, I guess I need it to use my NVIDIA GPU. Let me try something. EDIT: Okay now I am getting this:
server glx vendor string: NVIDIA Corporation
client glx vendor string: NVIDIA Corporation
OpenGL vendor string: NVIDIA Corporation
Shatur commented on 2020-01-26 20:25 (UTC)
@acxz, could you show me glxinfo | grep vendor
?
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.