Package Details: gzdoom-git 4.7.0pre+33+gadad028b3-1

Git Clone URL: https://aur.archlinux.org/gzdoom-git.git (read-only, click to copy)
Package Base: gzdoom-git
Description: Feature centric port for all Doom engine games (git version)
Upstream URL: http://www.zdoom.org/
Licenses: GPL3, BSD, LGPL3
Conflicts: gzdoom
Provides: gzdoom
Replaces: gzdoom-legacy-git, gzdoom1-git
Submitter: grubber
Maintainer: grubber
Last Packager: grubber
Votes: 18
Popularity: 0.000080
First Submitted: 2013-06-25 15:27
Last Updated: 2021-06-09 05:58

Dependencies (28)

Required by (10)

Sources (3)

Latest Comments

1 2 3 4 Next › Last »

architector4 commented on 2021-07-27 10:30

Doesn't seem to build?

==> Starting prepare()...
Submodule 'wadsrc_widescreen/static' (https://github.com/nashmuhandes/WidePix) registered for path 'wadsrc_widescreen/static'
Cloning into '/nobackup/architector4/.cache/paru/clone/gzdoom-git/src/gzdoom/wadsrc_widescreen/static'...
Submodule path 'wadsrc_widescreen/static': checked out '89dac47dbf874351e2d5a07a0bb33b7d1175ef28'
patching file src/common/platform/posix/sdl/i_main.cpp
Hunk #1 succeeded at 175 (offset 46 lines).
patching file src/gameconfigfile.cpp
Hunk #1 succeeded at 119 (offset 10 lines).
Hunk #2 succeeded at 139 with fuzz 2 (offset 11 lines).
Hunk #3 FAILED at 153.
1 out of 3 hunks FAILED -- saving rejects to file src/gameconfigfile.cpp.rej
==> ERROR: A failure occurred in prepare().
    Aborting...

parkerlreed commented on 2020-04-21 18:00

==> Removing existing $srcdir/ directory...
==> Extracting sources...
  -> Creating working copy of gzdoom git repo...
Cloning into 'gzdoom'...
done.
==> Starting prepare()...
patching file src/gameconfigfile.cpp
patching file src/posix/sdl/i_main.cpp
can't find file to patch at input line 80
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|diff --git a/src/sound/music/i_soundfont.cpp b/src/sound/music/i_soundfont.cpp
|index 400f92cb6..41896ae32 100644
|--- a/src/sound/music/i_soundfont.cpp
|+++ b/src/sound/music/i_soundfont.cpp
--------------------------
File to patch: 

parkerlreed commented on 2020-02-26 03:03

@browniesrgut for whatever reason even gzdoom stable needed a rebuild for me after some of the latest updates. The program would freeze starting a level spewing GTK nonsense. I always have multilib enabled and this just built fine.

spinvis commented on 2020-02-17 12:45

Hey grubber, any chance of an update since the legacy/vintage builds are no longer supported and development shifted towards lzdoom found here https://github.com/drfrag666/gzdoom/commits/g3.3mgw

Links to various zdoom news topics: https://forum.zdoom.org/viewtopic.php?f=1&t=65421 https://forum.zdoom.org/viewtopic.php?f=1&t=65290 https://forum.zdoom.org/viewtopic.php?t=62157

browniesrgut commented on 2019-10-08 07:26

I get this error while compiling/installing latest git (Latest commit 18464d5) : https://pastebin.com/GnWB6pYW

Please help me.

[EDIT] SOLVED : is it because I activated the multilib repo ? (0_o')

parkerlreed commented on 2019-01-11 01:21

Well since the upstream git has no issue tracker...

Currently errors out on build http://ix.io/1y18

OrdinaryMagician commented on 2018-10-04 14:29

The patch no longer applies on this and qzdoom-git.

CobaltBlue commented on 2018-03-04 01:08

(UPDATE: This has been resolved.)

install: cannot stat 'gzdoom.sf2': No such file or directory

Removing line 84 from the PKGBUILD fixes this. Line 84: install -D -m644 ${_name}.sf2 "$pkgdir"/usr/share/$_name

There were some recent upstream changes regarding soundfont handling that may be related to this.

"Put soundfont to appropriate folder so it can be found by default" https://github.com/coelckers/gzdoom/commit/d45a50b0db7833d0e2c69d58ee99124b1b1b2be2

"- made the sound font loading a bit more error resistant." https://github.com/coelckers/gzdoom/commit/eb124f616062c6933f727c10a6c1919ebcb22ed9

"Added explicit fallback to default soundfont" https://github.com/coelckers/gzdoom/commit/8145b52037ab3b877aac56d9cab3630bd1bc752b

wincraft71 commented on 2018-01-23 03:44

openal should not be listed as an optional dependency in the PKGBUILD because it is required to hear in-game audio.

ProfessorKaos64 commented on 2016-12-06 15:52

I took over fmodex and will update accordingly to the latest version if you wish to use that. Should be up later today.