Package Details: gzdoom 3.7.2-1

Git Clone URL: (read-only)
Package Base: gzdoom
Description: Advanced Doom source port with OpenGL support
Upstream URL:
Licenses: GPL3, BSD, LGPL3, custom:dumb
Replaces: gzdoom1
Submitter: None
Maintainer: grubber
Last Packager: grubber
Votes: 105
Popularity: 2.900938
First Submitted: 2009-02-22 22:28
Last Updated: 2019-01-20 21:16

Dependencies (32)

Sources (3)

Latest Comments

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Trist commented on 2019-02-18 01:53

Error on build;

fatal: unable to connect to[0:]: errno=No route to host[1:]: errno=No route to host

==> ERROR: Failure while downloading gzdoom git repo Aborting...

The PKGBUILD doesn't look wrong but I tried replacing the source line with an absolute git link and removing #tag=g${pkgver} anyways, neither worked. This problem has persisted for two weeks thus far and I can download the source from the git itself so I really don't get it. Any ideas, other than to compile it manually (which im finally gunna do because im itching for doom)?

Ulukai commented on 2019-01-02 23:00

Build 3.7.1-2 fixes all crash issues, thanks for the quick edit!

przemko27 commented on 2019-01-02 15:02

In regards to the problem reported below, I shall leave this compilation guide here for those that might want it.

Ulukai commented on 2019-01-02 13:54

There is a problem since version 3.7.0 and 3.7.1 with the use of asmjit. It makes GZDoom crash on some occasions, see this bug report from me on the GZDoom forums. I believe the PKGBUILD needs to be updated to use GZDooms own asmjit instance instead. Can you have a look? Thanks!

Brottweiler commented on 2018-08-14 14:34

==> WARNING: Package contains reference to $srcdir


SteelTitanium commented on 2018-03-27 21:48

There's something weird when gzdoom is compiled from AUR, P2P networking mode don't work for 3+ players, it just gets stuck on "waiting for number" with number being a random player number each time, and the client/server mode just ends up being out of sync, none of these problems are present if I download the source code from site and compile manually.

grubber commented on 2018-02-25 06:05

Added the fix from upstream.

DosAmp commented on 2018-02-24 15:23

EDIT: This has been fixed upstream (SHARE_DIR was added back) and should be included in the next version.

The issue mentioned by maxlefou also affects new installations of GZDoom without a configuration file. GZDoom 3.2.1+ no longer searchs SHARE_DIR as part of the default [FileSearch.Directories]:

stat("./gzdoom.pk3", 0x7ffdf29f8670)    = -1 ENOENT (No such file or directory)
stat("gzdoom.pk3", 0x7ffdf29f8670)      = -1 ENOENT (No such file or directory)
stat("/home/dosamp/.config/gzdoom/gzdoom.pk3", 0x7ffdf29f8670) = -1 ENOENT (No such file or directory)
stat("/usr/local/share/doom/gzdoom.pk3", 0x7ffdf29f8670) = -1 ENOENT (No such file or directory)
stat("/usr/local/share/games/doom/gzdoom.pk3", 0x7ffdf29f8670) = -1 ENOENT (No such file or directory)
stat("/usr/share/doom/gzdoom.pk3", 0x7ffdf29f8670) = -1 ENOENT (No such file or directory)
stat("/usr/share/games/doom/gzdoom.pk3", 0x7ffdf29f8670) = -1 ENOENT (No such file or directory)

The only solution for the current version is to either

  • not use the /usr/share/gzdoom directory: define INSTALL_PK3_PATH as share/doom (and SHARE_DIR as /usr/share/doom) so the GZDoom PK3 files are installed in the well known /usr/share/doom directory
  • patch src/gameconfigfile.cpp to add /usr/share/gzdoom to the list of default file search directories.

wincraft71 commented on 2018-01-23 03:43

openal should not be listed as an optional dependency in the PKGBUILD because it is required to hear in-game audio.

jazztickets commented on 2018-01-10 15:48

Looks good now, thanks.