Package Details: luxcorerender 2:2.7.beta1-2

Git Clone URL: https://aur.archlinux.org/luxcorerender.git (read-only, click to copy)
Package Base: luxcorerender
Description: Physically correct, unbiased rendering engine.
Upstream URL: https://www.luxcorerender.org/
Licenses: Apache
Provides: luxrays
Submitter: bartus
Maintainer: bartus (howetuft)
Last Packager: howetuft
Votes: 15
Popularity: 0.009068
First Submitted: 2018-05-11 21:03 (UTC)
Last Updated: 2024-01-31 15:18 (UTC)

Dependencies (21)

Sources (15)

Pinned Comments

bartus commented on 2020-06-11 15:32 (UTC) (edited on 2020-08-22 09:39 (UTC) by bartus)

This package is also hosted on GitHub.
Use env vars to control build process:
  • DISABLE_OPENCL=1 to skip opencl kernel build (yields DISABLE_CUDA=1)
  • DISABLE_CUDA=1 to skip cuda kernel build.
Usage cases:
  • export DISABLE_CUDA=1 before build
  • DISABLE_CUDA=1 ~your-aur-helper~
  • makepkg DISABLE_CUDA=1
  • yay -S blender-2.8-git --mflags "DISABLE_CUDA=1"

bartus commented on 2019-04-10 11:42 (UTC)

Please report issues and patches to luxcorerender@github.com

Latest Comments

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applebloom commented on 2019-02-23 15:08 (UTC)

Dade916 commented Feb 11, 2019 Going to close this and fix the problem if/when we upgrade to a newer Boost version.

So this basically means this package is toast unless they update or this package switches to an older snapshot of boost.

bartus commented on 2019-01-21 20:54 (UTC)

@DarkShadow44: Yep, already reported upstream https://github.com/LuxCoreRender/LuxCore/issues/169 have some idea how to implement "around it" will post a patch soon.

DarkShadow44 commented on 2019-01-21 18:59 (UTC)

Doesn't build for me anymore, boost/spirit/home/support/detail/math/fpclassify.hpp: No such file or directory

bartus commented on 2019-01-14 21:11 (UTC) (edited on 2019-01-14 21:24 (UTC) by bartus)

@DarkShadow44: bcd is currently hardcoded in CMakeLists@slg, it would be nice to rip deps out completely, and introduce find{bcd,eigen,eos,openvdb,perceptualdiff}.cmake scripts. I'll attempt to implement this if wont forget and find some free time ;)

https://github.com/LuxCoreRender/LuxCore/blob/c73db172d684ae89b6516e772fb7ad66fd839847/src/slg/CMakeLists.txt#L87

DarkShadow44 commented on 2019-01-12 12:47 (UTC)

Could you add the headers for libbcd? This package already ships the libbcd.a, but for the headers I needed to make https://aur.archlinux.org/packages/libbcd/ - I'd like that to get merged in here, if possible.

applebloom commented on 2018-11-17 01:32 (UTC) (edited on 2018-11-17 21:10 (UTC) by applebloom)

I think the current version of this is incompatible with the current version of blender-plugin-luxcorerender, as I get boost argument types mismatch errors when using the plugin.

Also, I can't seem to use this without OpenCL, with CPU option it still tries to use OpenCL and throws an error if I don't have an OpenCL set up.

Edit:

OK, about the second thing, I didn't know you need to disable OpenCL in luxrays by adding -D LUXRAYS_DISABLE_OPENCL=1 to cmake if you want it to work without OpenCL. I'm guessing the normal OpenCL build uses OpenCL even if you use CPU integrators because the raytracing part in luxrays is then still using OpenCL.

As such, I think you should make opencl-driver a hard dependency, since the package is useless without it. Also, we could add another CPU-only one (I don't have time now, but I can do it next weekend).

And the first thing still holds true, the current version of this package (which gets luxcorerender 2.1 beta 1) is incompatible with current version of blender-plugin-luxcorerender (which gets exporter version 2.1 beta 2). By the way, could you maybe just use the upstream version, like 2.1-beta2 (I think it shouldn't screw up version ordering).

bartus commented on 2018-07-12 05:27 (UTC)

@adsun: fixed.

adsun commented on 2018-07-11 15:32 (UTC)

The optdepends opencl-driver is misspelled "opencl-dirver".

bartus commented on 2018-05-12 07:00 (UTC) (edited on 2018-05-12 12:41 (UTC) by bartus)

@gdm413229 cmake script for lux is hudge garbage, will need to strip it from a bunch of internal deps and refactor linking routines. Should be working now.