@weirdbeard found out my issue was for some reason CMake instead of using libpng was pulling in the png library from a installed copy of brlcad
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Package Details: pcsx2-git 2.3.35.r0.g4eae1b7127-1
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Git Clone URL: | https://aur.archlinux.org/pcsx2-git.git (read-only, click to copy) |
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Package Base: | pcsx2-git |
Description: | A Sony PlayStation 2 emulator |
Upstream URL: | https://github.com/PCSX2/pcsx2 |
Licenses: | GPL-3.0+ |
Conflicts: | pcsx2 |
Provides: | pcsx2 |
Submitter: | alucryd |
Maintainer: | weirdbeard (xiota) |
Last Packager: | weirdbeard |
Votes: | 130 |
Popularity: | 0.159430 |
First Submitted: | 2014-03-26 14:17 (UTC) |
Last Updated: | 2024-11-27 22:52 (UTC) |
Dependencies (34)
- alsa-lib
- ffmpeg (ffmpeg-nvcodec-11-1-gitAUR, ffmpeg-cudaAUR, ffmpeg-fullAUR, ffmpeg-decklinkAUR, ffmpeg-amd-fullAUR, ffmpeg-ffplayoutAUR, ffmpeg-full-gitAUR, ffmpeg-gitAUR, ffmpeg-headlessAUR, ffmpeg-amd-full-gitAUR, ffmpeg-obsAUR, ffmpeg-libfdk_aacAUR)
- hicolor-icon-theme (hicolor-icon-theme-gitAUR)
- libaio (libaio-gitAUR)
- libbacktrace (libbacktrace-gitAUR)
- libglvnd (libglvnd-gitAUR)
- libpcap (libpcap-gitAUR)
- libpng (libpng-gitAUR, libpng-apngAUR)
- libxrandr (libxrandr-gitAUR)
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- qt6-base (qt6-base-gitAUR, qt6-base-headlessAUR)
- qt6-svg
- sdl2 (sdl2-compat-gitAUR, sdl2-gitAUR)
- shaderc (shaderc-gitAUR)
- soundtouch (soundtouch-gitAUR)
- wayland (wayland-gitAUR, wayland-asan-gitAUR, wayland-chromiumAUR)
- xcb-util-cursor (xcb-util-cursor-gitAUR)
- ccache (ccache-gitAUR) (make)
- clang (llvm-rocm-gitAUR, llvm-gitAUR, clang-minimal-gitAUR, clang17-binAUR) (make)
- cmake (cmake-gitAUR) (make)
- Show 14 more dependencies...
Required by (4)
- better-libretro-pcsx2-launcher-git (requires pcsx2)
- libretro-pcsx2-launcher (requires pcsx2)
- libretro-pcsx2-launcher-git (requires pcsx2)
- pcsx2-plugin-usbqemu-wheel (requires pcsx2)
Sources (2)
silverhikari commented on 2024-12-23 05:58 (UTC)
weirdbeard commented on 2024-12-14 22:35 (UTC)
@silverhikari Doesn't seem to be a common issue at present. Have you tried making sure you have the most up to date PKGBUILD and cleared your cache? Do you have any odd settings or environment differences?
silverhikari commented on 2024-12-12 19:19 (UTC)
getting a problem when building(or i guess linking?) at the final step when building the pcsx2 binary it give a series of undefined symbols. i have made a paste where both the symbols errors can be found along with the cmake configuration: https://paste.ee/p/oWaag.
weirdbeard commented on 2024-11-27 22:52 (UTC)
Fixed
patlefort commented on 2024-11-27 22:12 (UTC)
Missing libbacktrace
in dependencies.
weirdbeard commented on 2024-11-27 20:10 (UTC)
It's merged. https://github.com/PCSX2/pcsx2/pull/11861 We're freeeee!!! The patched ShaderC is no longer a part of this pcsx2 package. We now solely depend on the non-patched default repo shaderC dependency
xiota commented on 2024-11-08 23:41 (UTC)
That's the deprecated identifier. See https://spdx.org/licenses/ for current (GPL-3.0-or-later
)
weirdbeard commented on 2024-11-08 23:37 (UTC)
Change has been pushed
weirdbeard commented on 2024-11-08 23:07 (UTC)
Gotcha. At the top of their headers they have in SPDX format
Pinned Comments
weirdbeard commented on 2024-08-17 03:40 (UTC)
https://github.com/PCSX2/pcsx2/pull/11632
This package now enables Cmake Package mode proper. PCSX2 will here on, be installed in the package standard folders /usr/bin, /usr/share, /usr/lib. Following the XDG standard pcsx2's config files remain in .config/PCSX2
In order to ensure a proper and clean upgrade. Uninstall this package COMPLETELY and clear cache before reinstalling.