Package Details: pcsx2-git 1.7.5703.r0.g070068366f-1

Git Clone URL: https://aur.archlinux.org/pcsx2-git.git (read-only, click to copy)
Package Base: pcsx2-git
Description: A Sony PlayStation 2 emulator
Upstream URL: https://github.com/PCSX2/pcsx2
Licenses: GPL2, GPL3, LGPL3, LGPL2.1
Conflicts: pcsx2
Provides: pcsx2
Submitter: alucryd
Maintainer: rafaelff (weirdbeard)
Last Packager: weirdbeard
Votes: 128
Popularity: 0.94
First Submitted: 2014-03-26 14:17 (UTC)
Last Updated: 2024-04-13 15:10 (UTC)

Dependencies (31)

Required by (3)

Sources (11)

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Latest Comments

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weirdbeard commented on 2022-05-23 16:55 (UTC)

Should work again, after heavy discussion. We're sticking with WX until further notice

sayonalion commented on 2022-04-28 00:11 (UTC) (edited on 2022-04-28 00:12 (UTC) by sayonalion)

When booting an ISO I get the following error.

Trying version 3.1 (ES)
Got version 3.1 (ES)
Created a OpenGL ES context
OpenGLES Graphics Driver Info:
        OpenGL ES Context:
        OpenGL ES 3.1 340.108
        NVIDIA Corporation GeForce 410M/PCIe/SSE2
GS failed to open
(p) STL Runtime Error: GS failed to open.(thread:EE Core)

What can be the reason of this? How to solve it?

weirdbeard commented on 2022-04-26 15:12 (UTC)

So, alucryd was having issues with his SSH keys preventing him from pushing packages which were just fixed today. The stable rapid YAML package is up to date. If anyone was having issues before building this package that should be resolved now.

weirdbeard commented on 2022-04-17 17:05 (UTC)

It's been fixed. I set the package back to release, and I undid an oopsie on my part. I had accidentally pushed the package built with symbols unstripped. Sorry yoshi

weirdbeard commented on 2022-04-16 05:55 (UTC)

If anyone updates and notices this package is completely broken.

https://github.com/PCSX2/pcsx2/pull/5891 is the attempt to fix it

yoshi314 commented on 2022-04-12 07:50 (UTC)

there is a difference between binary with debug symbols and debug build. Two different things, and this won't be stripped away.

Debug build of pcsx2 logs a lot more to stdout, and that may cause some performance degradation. Recently it logs every instanced texture, for example which causes a significant amount of log messages (maybe it's vulkan-only).

Btw binary is still not getting stripped. Maybe there should be an additional step of strip on resulting binary? Also, link time is extreme at the end of the build.

weirdbeard commented on 2022-04-12 05:27 (UTC)

Mostly because in the past there were a few... Odd issues with WXWidgets that seemed be AUR based so I pushed that through because the optimization that the AUR scrubber does removes any lack of performance. The end result is basically a release build. I have to explicitly tell the AUR package not to scrub to get "Debug performance and symbols"

yoshi314 commented on 2022-04-12 05:17 (UTC)

may be a dumb question, but why do you use

-DCMAKE_BUILD_TYPE=Debug \

and not

-DCMAKE_BUILD_TYPE=Release \

?

Using DEBUG here makes pcsx2 log significantly more to stdout, possibly worsening performance.

E3LDDfrK commented on 2022-04-06 10:56 (UTC)

They fixed it. https://github.com/PCSX2/pcsx2/pull/5826
The memory card folder crash bug I mean.