@shatur Does UAT fully support C++ projects? That's all I really worry about. It might complicate any modifications on our part to better support Arch Linux.
I just put a thread limit in there as I didn't know how all cpus scale with that multiplier.
We should be using BuildConfiguration.xml, as UBT does not necessarily respect MAKEFLAGS. Their build system definitely manually changes some of those values, like passing make more jobs. Sticking to how UBT works should make maintence easier.
Users that want custom build configurations can just modify the file before compiling with makepkg, and use something like Paru to make their changes permanent for updates.
I'd love to have it setup to support large core count cpus, as I use them personally. I just don't think the average user has 24+ cores.
I only turn features on by default if they're accepted upstream.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.