Package Details: unreal-engine 5.4.4-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur (Neko-san)
Last Packager: Neko-san
Votes: 75
Popularity: 0.63
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-09-04 18:39 (UTC)

Required by (1)

Sources (6)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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zerophase commented on 2021-05-26 22:00 (UTC)

@pyrow you'll want to run ./GenerateProjectFiles.sh -makefile -ForceUseSystemCompiler from /opt/unreal-engine. You can add in your IDE flag as well. Take -ForceUseSystemCompiler out if not using the patches.

After generating project files finishes run make ARGS=-ForceUseSystemCompiler.

pryow commented on 2021-05-25 20:20 (UTC)

I was able to download the plugin by having the UE4 Marketplace install its own version.

I've added the plugin to /opt/unreal-engine/Engine/Plugins. Is recompiling with the plugin just a matter of running Setup.sh?

pryow commented on 2021-05-23 21:27 (UTC)

@shuriken Great post, thanks! I'll have a go tomorrow

shuriken commented on 2021-05-22 07:56 (UTC) (edited on 2021-05-22 08:23 (UTC) by shuriken)

@pryow You can follow my blog post that I wrote for gamedev.tv here if you have epic games installer installed using wine/lutris/bottles etc. For plugins just put the assets in plugins folder as zerophase said.

https://blog.gamedev.tv/ue4-marketplace-linux/

open any issues/queries on my github https://github.com/jatin-cbs/UnrealEngine-MarketPlace-intructions-Linux

You can also try

https://github.com/nmrugg/UE4Launcher

https://github.com/AchetaGames/Epic-Asset-Manager also available in the AUR.

pryow commented on 2021-05-21 15:13 (UTC)

@zerophase the plugin is only available from the Epic Game Launcher - I don't know any way to download it separately

zerophase commented on 2021-05-21 15:00 (UTC)

@pryow You just add plugins to the engine or projects Plugins folder.

pryow commented on 2021-05-21 14:53 (UTC)

@ashton I was able to get C++ projects working following zerophase's steps here https://aur.archlinux.org/packages/unreal-engine/?O=10&PP=10#comment-805723

@zerophase, do you know how to add plugins? I'm running the Epic Game Launcher on Lutris through Wine but it can't find the installation

Shatur commented on 2021-05-19 11:11 (UTC) (edited on 2021-05-19 11:12 (UTC) by Shatur)

@ashton, Blueprint projects should work as expected. UE4 on Linux is pain. I switched to Godot.

ashton commented on 2021-05-19 11:03 (UTC)

K i'm not the smartest person, but how the hell do you people use it ? Can't open premade cpp projects, can't create new cpp project. It's just there hogging space after wasting resources.

Best i got is error where it says it won't do a thing cause it'd need to recompile bunch of modules in main engine...

zerophase commented on 2021-05-12 22:01 (UTC)

@shuriken You just apply the patches after pulling from the repo. Your patches would be with the PKGBUILD.