@odinvex This is relevant for the arch build system tracking files. It saves more than 10 gigs for the arch build system to not have to touch. Speeds up stripping of installed files, and indexing.
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 1.08 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-selinuxAUR, coreutils-uutilsAUR, coreutils-hybridAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- Show 9 more dependencies...
Required by (1)
Sources (6)
Latest Comments
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zerophase commented on 2021-03-12 13:53 (UTC)
OdinVex commented on 2021-03-12 13:19 (UTC) (edited on 2021-03-12 13:36 (UTC) by OdinVex)
@zerophase, What do you mean? *Edit: I checked the package() section, and it just seems like a different way of doing things from stock. I simply ./Setup..., ./Generate..., make, then move to /opt/.
zerophase commented on 2021-03-12 13:14 (UTC)
@odinvex yeah, what you're talking about is a different issue from makepkg processing the files to install. This happens after compilation.
OdinVex commented on 2021-03-12 13:09 (UTC) (edited on 2021-03-12 13:18 (UTC) by OdinVex)
@zerophase, I used this pkg on a trial-install of Manjaro (switched to EndeavourOS) and at the time I used it through yay
, but I've since gone to GitHub extracts and manually compiling. On my laptop it takes only 4 minutes to compile (excluding download-times) with my 8C16T@3GHz+32GB, but I also use an 2TB NVME SSD with 3.5GB/s read and 3GB/s write. I don't find UnrealEngine compiles really that slowly. Main rig (far better specs still) gets it done a little faster too, despite a RAM bottleneck.
zerophase commented on 2021-03-12 12:59 (UTC) (edited on 2021-03-12 13:00 (UTC) by zerophase)
@odinvex are you installing with makepkg? There's a ton of unnecessary files in a few folders that get generated first launch anyways. Would speed up stripping too. Unreal is getting much larger with each release.
OdinVex commented on 2021-03-12 12:55 (UTC) (edited on 2021-03-12 13:04 (UTC) by OdinVex)
@zerophase, My compilation straight from GitHub takes only 4 minutes on my Ryzen laptop. This includes the intermediate folder and a few plugins. (*Edit: Ignoring download-times.) I guess I'm not one to mind leaving it as is. Things still must compile to be used, anyway.
zerophase commented on 2021-03-12 12:22 (UTC)
I can try speeding up the install process by not installing the intermediate folder. You'll have to regenerate it when you start Unreal, but a lot of files slowing the install should be decreased.
OdinVex commented on 2021-02-18 06:27 (UTC)
@niqingliang2003, This is out-dated. Wait for an update or manually edit things to load the new archive.
niqingliang2003 commented on 2021-02-18 06:12 (UTC)
Does the freezing problem have been solved? freeze every 3 seconds, maybe related with SDL.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.