@nicksms yeah, text is really weird and tiny in the editor. I think it's since the engine defaults to highdpi after the patch to improve highdpi support.
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Package Details: unreal-engine 5.4.4-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 75 |
Popularity: | 0.21 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-09-04 18:39 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-uutilsAUR, coreutils-hybridAUR, coreutils-selinuxAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-gssapiAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- Show 9 more dependencies...
Required by (1)
Sources (6)
Latest Comments
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zerophase commented on 2017-10-29 17:37 (UTC)
nicksms commented on 2017-10-29 17:09 (UTC)
Okay, after several days almost everything is working! I have a FullHD laptop, and the editor looks weird unless I pass the -nohighdpi option. Also, some of the sample materials are black. HTML5 Build succeeds, but (probably a problem with my browser) it just is a black screen. Anyone else having a problem with the editor looking weird? Is it just my laptop?
libgradev commented on 2017-10-29 07:00 (UTC)
@zerophase building and running fine now thanks :)
@archuser87 Mesa is working fine here (AMD RX480). It looks like they fixed it with UE 4.18 as 4.17.x just crashed out prior to the editor window appearing.
zerophase commented on 2017-10-27 16:11 (UTC)
@AllanDaemon I think it's just a typo.
AllanDaemon commented on 2017-10-27 15:56 (UTC)
clang-5.0: warning: argument unused during compilation: '-nopie' [-Wunused-command-line-argument]
Maybe it's a good idea to add in the patch a flag to disable this warning.
zerophase commented on 2017-10-27 11:53 (UTC)
@nicksms alright, there was typo in the script, and the patch was being applied to a non-existent directory. Everything builds now.
zerophase commented on 2017-10-27 11:15 (UTC)
@nicksms we might need to patch -fno-pie in somewhere.
nicksms commented on 2017-10-27 10:55 (UTC)
@zerophase
Wait, I didn't have the right version of the PKGBUILD; the -fPIC thing might be fixed now. I'm going to try building
nicksms commented on 2017-10-27 10:39 (UTC)
@zerophase
I can't even get it to compile in command line; it says something along the lines of /usr/bin/ld: unreal-engine/src/UnrealEngine/Engine/Source/ThirdParty/zlib/v1.2.8//lib//Linux/x86_64-unknown-linux-gnu/libz.a(inffast.o): relocation R_X86_64_32S against `.rodata' can not be used when making a shared object; recompile with -fPIC
zerophase commented on 2017-10-27 06:54 (UTC)
@nicksms Yeah, I'll go ahead and have a patch up in a bit.
I might as well go ahead, and patch the build tool so it can detect different distros. By any chance have you had any luck getting UBT to compile from an IDE. I've tried with Rider, but always fails to compile; I've had no problems when compiling on the command line.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.