I've been waiting for 2 hours looking at this
https://i.imgur.com/7BCoViT.png
is it normal?
Update: finally some progress
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
---|---|
Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 1.08 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-selinuxAUR, coreutils-uutilsAUR, coreutils-hybridAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- Show 9 more dependencies...
Required by (1)
Sources (6)
Latest Comments
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treeshateorcs commented on 2017-08-27 16:43 (UTC) (edited on 2017-08-27 18:12 (UTC) by treeshateorcs)
Shatur commented on 2017-08-27 05:25 (UTC) (edited on 2017-08-27 11:41 (UTC) by Shatur)
I suggest some changes in PKGBUILD:
1) Add commented source code accessors from wiki (this makes installation of code accessor easy, just need to uncomment lines for choosed DE): https://wiki.unrealengine.com/Running_On_Linux#Source_Code_Accessors
2) Add variable $dir which by default set to 'opt/$pkgname'. This makes installation easy on another directory (to another hard drive, for example).
3) Switch from 'cp -r' to 'mv' to reduce the required size for installation and move some lines upper then '# engine' section to make it works.
Could you check my changes? https://pastebin.com/C70eauR1
P.S. In my paste I also switched unreal version from 4.17.0 to 4.17.1
zerophase commented on 2017-08-16 21:35 (UTC)
@boblehest it's my understanding that the arch packaging tools don't support shallow clones.
boblehest commented on 2017-08-16 20:55 (UTC)
I'd suggest you modify the PKGBUILD to only do a shallow copy of the git repo. Right now, the repo has over 8 GB of old data, but a shallow clone is only 150 MB.
zerophase commented on 2017-08-09 13:53 (UTC)
@wefhy Yeah, you can delete repo after everything is copied over.
wefhy commented on 2017-08-09 11:54 (UTC)
@zerophase thanks, now it was installed properly :)
As I did this on clean Arch install, I noticed it lacks ssh client in dependencies.
Another thing is - can I delete a folder I cloned it to? it grew up to 70GB while whole installation took about 105GB - hilarious in comparison to installation from binaries.
zerophase commented on 2017-08-09 03:10 (UTC)
@wefhy in addition to needing an account on github, you also need an Epic account to gain access to the private repo.
wefhy commented on 2017-08-08 23:09 (UTC)
I got an error:
"Cloning into bare repository '/tmp/pamac-build-wefhy/unreal-engine/UnrealEngine'...
ERROR: Repository not found.
fatal: Could not read from remote repository.
Please make sure you have the correct access rights
and the repository exists."
I followed the instructions from there: https://help.github.com/articles/connecting-to-github-with-ssh/
When typing "ssh -T git@github.com" I get positive response ("Hi, you've successfully authenticated(...)"), but still package does not install. I tried both yaourt and clone/makepkg.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.